NickName wrote:
Actually, what you're arguing is theme should be pretty competetive. I disagree. Theme building is fun and I do it all the time, but it doesn't need to compete well, and it extra doesn't need to compete well if you do it with bad figures with no consideration for their weaknesses or counters especially if you hit the counter.
This comes up
all the time in SWCCG discussions. There was literally a 50-page argument over whether it "made sense" for Obi-Wan Kenobi, Jedi Knight(v) to be able to tank various Darth Vaders and Darth Mauls one-on-one. The design committee's response to the "this doesn't feel like Star Wars" argument is basically what you and Deri said - this is the CCG, not the movie, so cope. Part of the CCG "culture" now is to respond to a particularly ridiculous game situation (For example Luke and Obi-Wan co-piloting the Radiant VII together while they blow up the Death Star - one particular deck is designed to do exactly that!) by calling out "Just like in the movies!" At the end of the day, the game comes first. It has to be fun, it has to be balanced. Being just like the movies comes way way behind that.
FlyingArrow wrote:
Tactical Adjustments: Whenever an ally is defeated, if this character is not activated you may consider this character activated. If you do, enemies may not attack any other characters this turn.
Put that on a 15-point piece without much offense and you have to devote another 15-points of tech in the build, and then an activation to stop a Yobuck or (or big GMA) assault. A hefty price to pay, but it keeps your squad from being cut in half in one activation. Also, it doesn't glue Yobuck, so he can run away and try again next round. It just means he has to do his hit-and-run attacks one piece at a time.
I think that is a very interesting piece, and not just for anti-gallop/strafe. It also counters double+twin attackers, which is nice, and can put your opponent in some nasty situations with, say, Jarael or KKJBM. Plus, you can laugh when your opponent kills an ugnaught with A&E Leia and you spin this guy - no CE for you, lady! That's the sort of piece that comes in handy in all kinds of matchups, and helps counter many of the most powerful pieces in the game.