Of course, you are right. There are, like always, squads that would be unbelievable hard to overcome with this one.
I designed it for the German championship in April this year, expecting to show up half the players with Bane - the rest with Snowspeeder squads. Cause I was right, I did pretty well. The only loss was to Xavier Prein (Hall of Famer from France), who was wise enough to change his usual Reinforcements-Set to a Tactics Broker - word about "the MTB with 15 mice" spread fast after the second round.
This way, my advantage against his Imperial Bane was gone. Sadly I was to eager to kill his Ozzel which he presented out on the open floor of the Rancor Pen. Game ended narrow - neither of the big pieces died.
In the other qualification games I wiped out one Speeder squad, managed to scare off another one, so I won by gambit points. First round was an easy win against a hodgepodge of new bounty hunters. The last game was against a Bane-squad with, if I remember correctly, 17 Rodian brutes. The other guy was also too afraid and started his offense 5 minutes before the time out came. With 4-1 and 68,00 OMW I came in second.
For the final the rules were changed - no time limit! This way I had to give up the first match against the 17-Brutes-squad. He had chosen the train station and I had no chance to reach his walled-in Bane without sacrificing
.
Last action (after a drop by Prein) was an easy win against a young one, who played Bane-swap on the Revenge-starter-map. He only had 13 activations, positioned and played them poorly (his Bane fired all his shots against an unactivated mouse I brought in via Lobot) and didn't even realized what crucial mistake he had just made. Bane was exactly 20 squares away from Mara, so I just told him: "You lost!" End of story. 5th place for me.
For this tournament the squad was just perfect. The new German champion was the only player with a Yobuck btw.