No, no, no. Get your mind out of the gutter...
After a discussion with Aaron on how his new San squad (seen here:
http://swmgamers.com/forums/viewtopic.php?f=9&t=6023 ) would work in the Rebel faction and a bit of swapping around ideas, I've come up with a Swiss Army Knife-type squad... And, true to my word, there are six viable threats!!
--The Sextuple Threat--
28 Dash Rendar, Renegade Smuggler
27 Han Solo, Smuggler
27 Luke Skywalker, Rebel Commando
23 Jarael
18 Twi'lek Black Sun Vigo
9 R2-D2 with Extended Sensor
9 General Dodonna
9 Ugnaught Demolitionist x3
(150pts. 10 activations)
http://www.bloomilk.com/Squads/ViewSqua ... adID=30205Dash, Jarael and the TBSV all take point (with Evade and GMA, they should be able to survive fairly long) while Han, Luke and R2 hide in the back. Luke gives a Pseudo-Mobile combination to not only Han, but also "Mobile-Override" for keeping R2 safe (making R2 one of the greatest override threats in the game!). At the same time, Luke provides a handy melee-interference piece if the enemy closes in on Han and R2!
The idea is pretty simple, yet the execution of it will require finesse...
Suggestions would be great!
_________________
I wrote:
<Joruus> - (its VASSAL, so you'll crit or roll a 1)
*** 1d20B = 1 *** <Yodarulz>