LESHIPPY wrote:
I ran this Tuesday
Elite Rebel Commando x4
Golan Tower
Commando Strike Leader
Crix
Reikeen
Dodona
Ugy
My buddy and I thought it woudl do well. However it lost 2 of 3 games. The big problem I see with Rebel commandoes is they have a hard time hitting folks. Sure they can hit an ugy, but hit a high defense, say 20 or greater is pretty rough. Even with cunning Elites are only attacking and an 11. One could argue that they can have a high damage out put against droids. They are right, however you still have to hit them. IG86 with cover and GGDAC is 26 vs 11. Rolling a 15 just make for a long game.
I am trying to figure out how to tweek the squad. Reikeen frees up som points and I know I could take out the turrent. I will see what I can come up with.
Well, the nice thing with the Elites + Crix though, against a Lancer Droid, you only need to hit one attack to kill it (10 base +20 Cunning +20 Ion Gun). So, needing a 14 or better (if it's in cover) to do 50 damage and kill it. And with Twin, those odds are fairly decent. However, as Lackey found out at the LGS last night, even with Combine Fire, needing a 10 or better, you can still miss twice in a row. Poor guy. He really should've won his game against the guy playing GGDAC/Droids, but he couldn't roll above a 6 to save his life. I watched him roll a 2, 3, 5, 7 all in a row. He even had Han RH and tried to take an Accurate/Cunning shot at Lobot CLO at one point and rolled back to back 2's even after spending the FP.
One of the other guys at the LGS was running a Rebel Leader. I think with the right support (perhaps some Mon Cal Tech Specialists?), that could work pretty well for the Commando squads, as it can boost the ERCs to a +17 attack, and if spotter is in play, you're looking at 50-70 damage! So that's not too bad.