http://www.bloomilk.com/Squads/ViewSqua ... adID=27295--Borderline--
45 Mara Jade, Jedi
28 Dash Rendar, Renegade Smuggler
26 Kyp Durron
15 Lobot, Computer Liaison Officer
10 Luke Skywalker, Force Spirit
10 Jagged Fel
9 General Dodonna
6 Ugnaught Demolitionist x2
(149pts. 9 activations)
I definitely like the basic feel of this squad already. You could drop Lobot and either Jag or Luke for Wedge if you really want it, but I don't see Wedge being that necessary in this type of squad, especially at the 150 point level. Could also drop Dash for Wedge, and then bring in Dash on an 11 with Lobot. However, a squad like this is going to be designed to harass an opponent in the early rounds, and then end then set yourself up for a single round where all 3 main pieces unleash on the opponent and finish the game right there. It's a possible 280 damage per round from 3 pieces. That's pretty impressive, IMO, and that's why I like it just like this.
Lobot can bring more activations, or possibly an MTB if the 1st activation assault with Mara would be worthwhile for you. I think one of the first things that would be helpful could be Wicket to assist with Kyp/Dash's low attack scores. Depending on how the game has gone, if Dash has died, Lobot could bring him back onto the board.
An ASP Droid would also work well in the early rounds to give Mara some pseudo-Mobile. And here's a funny thought. Gha Nachkt and two ASPs would be 30 points, allowing you to bring in a horde of cheap Mouse Droids on your next 11 if you wanted the activations.