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 Post subject: Weighing my Shaak-Ti options for this saturday, help please!
PostPosted: Tue Feb 05, 2008 10:50 pm 
Warmaster
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Joined: Sat Sep 01, 2007 10:50 pm
Posts: 689
Location: Maine
Ok, so we're playing 150 DCI this weekend at my LGS and I want to play a Shaak-Ti squad. I've come up with Three possible squad I could run.

The First is basically LoboStele's Evading Jedi build which I have toyed around with a bit at the LGS and really liked. What I used looks like this:

Shaak Ti, Jedi Master 47
Quinlan Vos, Infiltrator 34
Lobot 27
Republic Commando - Sev 16
R2-D2, Astromech Droid 9
Bespin Guard 5
Ugnaught Demolitionist x4 (12)
10+ activations, 150 points

My other options are more Shaak & Shooter oriented, because I have a feeling I'm going to be running up against a lot of ranged damage this weekend and I am worried about Shaak/Quinlan's ability to run them down.

2nd build:

Shaak Ti, Jedi Master 47
Boba Fett, Enforcer 38
Lobot 27
Quarren Assassin 12
R2-D2, Astromech Droid 9
Bespin Guard 5
Ugnaught Demolitionist x4 (12)

10+ activations, 150 pts.

My basic goal with this is to have Shaak advance with r2 and use the Mobiling Boba and Quarren to give her ranged support and give me a few options if I come up against a ranged-heavy squad. my reinforcements would be MTB/Gonk of course, except in the highly unlikely event that I see San Hill, in which case I'll probably grab a BBSV for evade fun for Shaak and another decent shooter.

3rd build:

Shaak Ti, Jedi Master 47
Luke Skywalker, Hoth Pilot Unleashed 28
Lobot 27
Han Solo in Stormtrooper Armor 25
R2-D2 8
Ugnaught Demolitionist x5 (15)
10+ activations, 150 points.

The addition of RS R2 here was purely preference, but I could see myself picking Wicket or Juno just as easily. Similar idea as the second build. Leave Luke and Han in the back and use them to cover Shaak's rapid advance thanks to Han's CE and then rely on MTB to set up her big damage the next round. I'd most likely save up Luke's force points until the mid game so I can get two rounds of pushes off and just use his respectable +11 attack to ping away in the meantime. Heck han could even combine fire with him, :lol:

So what do you all think? I expect to see shooters from at least 2 people this saturday, which build would give me my best chance? Or can you improve the build in some way? Any advice would be great :)


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 Post subject: Re: Weighing my Shaak-Ti options for this saturday, help please!
PostPosted: Thu Feb 07, 2008 12:49 pm 
Grand Admiral
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Joined: Mon Sep 10, 2007 1:00 pm
Posts: 710
Location: Sterling, Illinois
I like the first one best.

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Lady Luck is a fickle mistress.

She giveth, and she taketh away.

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