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 Post subject: Ozzel in 150
PostPosted: Sat Mar 01, 2008 9:12 pm 
Black Sun Thug
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Joined: Sun Nov 18, 2007 4:41 pm
Posts: 91
Ozzel 11
Lando DS 18
4 Evos 52
Lobot 27
Piett 20
Mas 8
4 Ugos 12
it is fairly good and another good option is to swap one ugo for a stormie because it is going under 2

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 Post subject: Re: Ozzel in 150
PostPosted: Sat Mar 01, 2008 10:22 pm 
Third Jedi from the Left
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I like it. What will you bring in with Lobot?

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 Post subject: Re: Ozzel in 150
PostPosted: Tue Mar 04, 2008 11:09 am 
Mandalore
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a good option with lobot might be MTB + gonk

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 Post subject: Re: Ozzel in 150
PostPosted: Sun Mar 23, 2008 11:04 am 
Black Sun Thug
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Lobot wasnt to bring in Mtb at all. My squad doesnt need init. I planned to use Djas Phur if i dont need any thing to counter my opponent. but If my opponent is playing Thrawn or revan i am playing Mtb

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 Post subject: Re: Ozzel in 150
PostPosted: Sun Mar 23, 2008 8:01 pm 
Black Sun Thug
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Joined: Sat Sep 29, 2007 7:53 pm
Posts: 74
Location: Omaha Ne
You should switch the Ugh and your two points for Lando Hero, so that the evos gain mobile, letting them live longer. Then I would switch another ugh and one Evo for three normal stormies.

Also you could possibly take out Mas for two more stormies with your two points left over, because I don't think it would be too hard to keep four to six followers in a six square radius.

I think it looks like a fun squad.


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