Jedimasterwolf wrote:
Replace Lando for Typho,
Boba Fett, Bounty hunter 62
Shaak Ti, JM 47
R2-D2, Astromech Droid 9
Wicket 8
Captain Typho 18
Ugo x2 6
Typho has about the same stats as lando, but is more defensive in nature. While Lando would add some more fire support, when you lose initiative he isn't too reliable of a shooter, versus Tyhpo's ability to soak up that unlucky crit or shot on your figs as you advance or makes your opponent target him instead of Shaak or Boba to prevent you deciding when to switch that damage giving you an extra turn to get into a better position. They're both good choices though depends on if you would prefer the added survivability or the added attack strength.
Lando has oppertunist so he is aided by you losing initiative, really. Lando, DS is one of my favorite pieces to use in San Hill Squads because of oppertunist and mobile. In this case he may not be your best choice since you are on the lower end of the "accepted amount of activations" for competitive 150 play. But if the other people you're playing aren't bringing more pieces to the match, he is my favorite low-cost shooter. maybe a few bespin guards instead of Lando? that would give you more activations and some combine fire help for Boba if you come up against high defense Jedi or those annoying stormtroopers with Vader, IC, or Felucian Stormtrooper Officer (or both!). Boba would need 9s to hit 23 D in cover without combine fire on a unique target. He would need an 18 on one of the new-fangled 30 defense stormtroopers.
Really it is up to you and what the people in your area like to run. I usually try to go for activations so that I can pick when I want to activate my heavy hitters in a round. It looks pretty solid overall though. You can't go wrong with Boba, BH and I have a huge crush on the new Shaak Ti. The one area you're lacking in is init control, but it is hard to get that into a lot of Repulbic squads and still have it be cost-effective. Good squad here, I might have to tweak it and try this combo sometime soon