TimmerB123 wrote:
Echo wrote:
First off, I feel kinda dumb for going all the way to the FAQ and the resolving effects without even looking at the glossary. Dur hur.
Based on that, though, you don't get Shields/VCA/Dark Armor/Force Bubble/DR/whatever when you choose to use Bodyguard, right? I'm pretty sure that's what that means, but I'm still a little hazy (it's been a long morning, lol).
So far as I understand it, the bodyguard takes the hit and Shields/VCA/Dark Armor/Force Bubble/DR/whatever doesn't happen at all. Think of it like the bodyguard jumping in front of the shot.
This also works in the opposite direction, say for example a character with Ion Gun shoots the snowspeeder (10 base, 30 with Ion Gun), the human bodyguard only takes 10dmg.
This is as I understand it.
That would make sense, but the FAQ specifically says this:
Quote:
Q: If a character uses the Bodyguard ability to protect a Droid hit by an enemy Jawa, who has a Damage rating of 10 and the Ion Gun ability (+20 Damage against Droid characters), does the Bodyguard character take 10 damage or 30 damage?
A: It takes 30 damage. Determine all damage based on the original target of the attack, then decide whether the Bodyguard character takes the resulting damage. Modifications to damage from critical hits, and abilities such as Cunning Attack, and the like, are all calculated based on the original target of the attack.
So the Human Bodyguard would take 30 damage in your situation.
Further in the FAQ I believe I found the answer to my original question, though:
Quote:
Q: If I have a character with Shields (such as a Destroyer Droid) adjacent to an ally with the Bodyguard special ability, and if my character with Shields is hit by an attack, can I have the Shields absorb some of the damage and then transfer the remaining damage to the ally with Bodyguard?
A: No. It may only use Shields if it takes the damage. If the damage is assigned to the Bodyguard, then Shields on the target character have no effect. However, if the Bodyguard character had Shields (or other abilities that trigger when the character takes damage) it may use them.
So it looks like it works one way, but not the other.