I just managed to get two games down, with me on the Light Side in both games.
The first game was really close; the Separatists went for the route south of their deployment zone (south for me, since thats the other end of the table from me) while I made my way west to meet them. The game was horribly bloody: just as Grievous fell, my entire band was wiped down to obi-wan alone, while this entire army, short of Grievous that was just taken out, was still almost at full health, while my obi-wan was already down to 80 life. Obi-wan then proceeded to take out the entire army single-handedly with 20 life to spare. There was a little bad "luck" on my part earlier on admittedly; most of my attacks didn't hit; even my Obi-wan failed to hit earlier in the game with both his attacks (keep in mind he has +15 attack...). The unnaturally poor rolls lead me to lose a few men faster than I'd have expected to, since in order to shoot, I had to get myself in a position to get shot
Lessons:
1) Obi-wan isn't as bad as I expected. 21 Defense and 120HP is pretty tough, and his damage output, to be fair, isn't that bad I guess, since he generally hits things really well with +15 attack.
2) Grenades = Oh my goodness. I initially thought "meh, save 11, 10 damage." By hiding his Wrangler behind tossing grenades the whole game, he managed to do 30 damage to Obi-wan and 20 damage to the Padawan; not bad for six points! Of course, if you suddenly told me that grenades are "one-use-per-battle", then the game would have gone a little differently.....would have been a greater advantage for me though
3) Crab Droids are rather tough to gun down with anything less than +9 attack or so (I said "+9" since thats my Commando's attack value; and he was the only shooting guy that managed to hit the Crab Droid before dying to a critical shot from a super battle droid).
Second game was totally imbalanced. The reason was simple, poor placement of Grievous allowed me to dump four Clone Troopers' worth of shots into him in one turn, followed by another two in the second turn (where I combined fire just to make sure I hit) since I went first; basically, Grievous died before doing anything. I took advantage of placement to make shooting ant anything other than Obi-wan rather disadvantageous due to cover saves, which ends up spiking most of their defense values to considerable heights (just as a note, this time I went north instead of west, so my opponent proceeded east towards me) that unboosted droids just couldn't hit. I ended up playing "tag" with the Crab Droid and Wrangler, although it didn't end too well since Obi-wan managed to catch up (he ran into a dead end since there really wasn't anywhere else to go) and slayed both targets in one turn with some prior shooty softening and Lightsaber Assault.
Lessons:
1) Obi-Wan - the bane of things that simply can't hit 21 defense. With Grievous out of the picture almost nothing in his army could even TOUCH obi-wan, let alone take out his 120 hp.
2) Droid armies kinda suck without Grievous unless combined fire kicks in, which takes away alot of firepower. I think in bigger games, where you can have more droids, or when I get far cheaper droids to enable combine fire, then they would be more viable.
3) Clone Troopers (of the variety I used) can deal alot of damage if given a chance! I never thought much about the 10-HP guys, but then I realised that if you somehow boost their survivability (like me using characters and terrain for cover this game) to allow them to actually SHOOT stuff, then they are pretty scary with their 20-damage shots.
Well thats it for my report, comments/suggestions are well appreciated