urbanjedi wrote:
Here are some of my thoughts on what is being discussed
1. Force Ghosts Living
Leave them living. The problem is a small loophole that works for exactly one squad (tier 2) which also happens to be good vs a squad with no melee defense (typically shooters) so it helps provide balance to the meta. If it becomes more of an issue later it can always be revisited.
Disagree with this. This effects more than just 1 squad that you won a regional with. Changing this IMO would solve other issues. Ghosts haunting Ghosts, and massive force points for someone to spend. This would solve the SBM issue, and is simpler.
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2. Boba
Leave him as is for now and see what happens. Possible solutions IMO would be to drop GMA or to drop from triple to double. He does have the issue that the klat ass had where he basically trumps all other pieces in the price range, so maybe he should be on the short list and if he is a problem next regional season get changed at that time.
Les asked where Mace was? In the top 8 still. Boba, I do think is a tad undercosted but not to a point where he should be discussed here.
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3. Commando Droid Officer
Limit the Cannon shots to WOTC commando Droids and he is fine. could change everything to WOTC commando droids but the Cannon shot is the big thing.
+1
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4. NeoCrusader OFficer
Should probably be Neo Crusader Followers just to avoid the potential of the CDO plus I think it follows actual design intent more than letting them boost everyone.
+1
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5. Imp Governor
Make the CE for followers only and it should fix the problem. Cost up a couple if really, really worried about it, but if it were just followers he becomes a slightly better sly moore (or Monk) which is really what his intent was.
As I said on Facebook, change the CE and Instill Fear to followers.
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6. Poggle
Nothing. Or at most increas cost by a few (to 15 max). At 15 he would be an ugo boss that gives SD20 to drones. Decent but not great. If he were to drop to SD10, he would see play less than the ugo boss.
Increase cost to at least 16. He gives SD 20 so he should cost more than the Uggy Boss. If the intent of the piece was to give the option to squad building, fine, but that doesn't mean that it needs to be T1.
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7. Klat assassin
Cost to somewhere between 17-20. I would personally prefer 17 so he could be a decent reinforcement option and still get another activation.
I like him at 18.
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8. Mouse Droids
Add erratta that gives them TINY (or whatever you want to call it) and define it in the glossary. Tiny characters don't block movement. This way melee can still use them as a shield to get accross the board, but shooters can't make the mouse wall effects of old.
Sure, I guess
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9. Sith Battle MEditation
Make it so it is usable only once per turn. So you could use it on the aing-ti and on the regular turn, but you couldn't use it 5 or 6 times per round like you can now.
No. This is the problem of Ghosts being Living and being able to haunt each other.
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10. Panaka
Lose Twin, add Double on the CE.
Yeah tweaking the CE is the only thing that needs fixed on him.
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11. Vehicles
All are fine at this point I think.
Ughh. Vehicles were the worst idea ever IMO. I don't like massive Strafe with massive HP. I trust the committee though on this one.