There are a lot of players that simply are not prepared for tournaments. And I don't mean knowing your squad and map, I mean having the proper tools.
1. Override. If you have override on your squad, you need to bring in some sort of token or marker to indicate doors open or closed. If you have more than one character with override (rr the possibility of more than one - ie either Lobot), you need to have different sets of tokens or markers that distinguish themselves from each other. It drives me crazy when a player shows up with a squad with triple override and no way to distinguish who is overriding which door. They always say they will just remember, but that is not fair to your opponent. Besides, it is not uncommon between the 2 squads for there to be 4 or more characters on the board with override these days. There must be a clear and concise way for BOTH players to recognize which door is overridden, and by which character. Dry erase markers are not acceptable as the only means, because what if you are using your opponent's map and it isn't laminated? All you need is a 2 cent bead, or a plastic token, etc. What I use are poker chips, one side I marked Lobot Locked, and the other side I marked Lobot Open. I did this for an R7 too in case I bring one in with Lobot. I also did a few for destroyed doors (although this you can mark with virtually anything, as it doesn't matter WHO destroyed the door, unlike override). It actually makes a big difference in games more often than you think.
2. Reinforcements, bribery, etc. Having the reinforcement characters themselves is one thing. I am not taking about my opinions on what is the best way to use Lobot (read other threads for that), I am taking about how to distinguish them from the rest of your squad. Reinforcements are not worth points. So how do you distinguish that uggie you brought in through Lobot from the one in your base squad? It is mind boggling how many players don't consider this. It is not acceptable to simply say you will remember. Go to a craft store, and buy a little putty or clay. Put a little dot of it on them - done. It's that simple. Use a sticker, use some paint, use a promo, etc. Now you can distinguish Reinforcements and/or bribery characters from the ones in your base squad.
3. Pen and Paper Once again - it blows my mind how many players have no means to mark down points. Every player needs a way to keep track of gambit, points, # of rounds, etc. You can also do this with different dice (I use a D-8 for gambit, so I don't mix it up with anything else), but minimum is a pen and paper.
It just takes a little extra time before hand, but being prepared for tournaments makes the games actually go quicker and smoother. Not having to stop and figure out which character overrode which door, which characters count for points, or how many rounds there have been - really speeds things up and makes it clear for everyone - including the judge if they need to know.
I even have a few extra tokens I made for my opponent, which I insist that they use if they have no other means. I kindly suggest that they get some for themselves for the next time if they are unexperienced players, and I mercilessly mock them if they are experienced players (just ask Jason K). They should know better!
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