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I have to say... I really do think this new AT-ST variant is over-the-top crazy. Yes, the AT-ST being a follower allowed it to have many advantages (such as being pumped by Thrawn), but being a unique is NOT enough, in my opinion, to overcome the tremendous boosts. Charging + Twin? Good God man...
Twin is admittedly nice against big targets. When someone screens their big pieces, it's not so hot. Charging is overrated on shooters, and no better than Mobile on a huge (which already isn't that great.) +10 attack with almost no way to boost it (irony: Wicket!) is no better than it was on Durge or Ki-Adi-Mundi and does anyone like it there and they're both cheaper. On 54 point dude it's pretty meh.
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I will go so far, Jason, as to say that this beast is potentially as deadly as any shooter out there. It is different, in that it doesn't have accurate... but with base +10 and damage 40, and the ability to go full out and shoot twice... this beast will absolutely tear up his counterpart shooters.
Going "full out" for a huge tends to be like 8 squares--something almost always gets in the way. And it can't retreat even that effectively because of the limitations of Charging.
Flanking is the sweetness but limited to vehicles. Twin is, as always, effective. That's about the extent of our agreement on this one. Is this thing better than Boba BH? Nope. So being a bit cheaper seems just about right.
I predict it will be only marginally better on its own than AT-ST Classic was at its peak. In 200, in a nice squad where it has another discounted AT-ST Classic (or WH?) to help it out, it should be competetive (which is what everyone wants right--competive pieces?) Time will tell...