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 Post subject: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Thu Feb 25, 2010 2:51 pm 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
Mon Calamari MC 80
cost 17
type CL (light cruiser)
faction Rebel
speed 2

Full strength (range 0/1/2/3)
main gun 9/9/8/7
secondary 6/6/4/-
anti-fighter 8/-/-/-
armor 5
vital armor 10
hull points 2
special abilities
launch 1

Reduced strength (range 0/1/2/3)
main gun 7/7/6/5
secondary 3/3/-/-
anti fighter 6/-/-/-
armor 4
vital armor 9
hull points 2

Enjoy, look for more play testing spoilers as the day continues.


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 Post subject: Re: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Thu Feb 25, 2010 4:27 pm 
The One True Sith Lord
The One True Sith Lord
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Joined: Thu Aug 30, 2007 8:12 pm
Posts: 2026
Location: Nixa,Missouri
sweet Eric!!!

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 Post subject: Re: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Sat Feb 27, 2010 11:08 am 
Mandalore
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Joined: Mon May 19, 2008 6:06 pm
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Location: Aboard the Exocarrier Resalute, waiting to free all SWMer's from Tyrnany
I've never played war at sea so can you help clarify how the various numbers work next to the guns, is that a range based system closer the higher, the farther the lower? IDK hence me ask.

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 Post subject: Re: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Sat Feb 27, 2010 7:30 pm 
Unnamed Wookiee
Unnamed Wookiee
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Joined: Thu Sep 06, 2007 8:52 pm
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Location: Indiana
I know this is kind of early, but is there a plan to have cards available for download with the new stats? I was just curious.


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 Post subject: Re: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Sat Feb 27, 2010 8:00 pm 
The One True Sith Lord
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Location: Nixa,Missouri
skeeve3000 wrote:
I know this is kind of early, but is there a plan to have cards available for download with the new stats? I was just curious.


yes once the playtesting is done we plan to have cards downloadable and cards that you can order.

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 Post subject: Re: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Sat Feb 27, 2010 8:56 pm 
Unnamed Wookiee
Unnamed Wookiee
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Joined: Thu Sep 06, 2007 8:52 pm
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Location: Indiana
That is great news!! Thanks for the quick reply


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 Post subject: Re: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Sun Feb 28, 2010 9:07 am 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
dalsiandon wrote:
I've never played war at sea so can you help clarify how the various numbers work next to the guns, is that a range based system closer the higher, the farther the lower? IDK hence me ask.

Check the rules.


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 Post subject: Re: SSB 2.0 Mon Calamari MC80 spoiler (out for play testing)
PostPosted: Mon Mar 01, 2010 11:41 am 
Mandalore
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Location: Aboard the Exocarrier Resalute, waiting to free all SWMer's from Tyrnany
Engineer wrote:
dalsiandon wrote:
I've never played war at sea so can you help clarify how the various numbers work next to the guns, is that a range based system closer the higher, the farther the lower? IDK hence me ask.

Check the rules.


I saw the other thread and looked threw it thanks; So it is a range based if I am understanding this right.

Attacks
Roll the number of d6 equal to the attack value at the range (units in the same sector are range 0). 4’s and 5’s count as one hit. 6’s count as two hits.
If the number of hits is:
Less than your targets armor – nothing happens
Equal to or greater than your targets armor (but less than the vital armor) – one damage
Equal to or greater than your targets vital armor – unit destroyed
If your targets hull points are reduced to zero, the unit is destroyed

Sub torpedo’s hit on a 6 for 2 damage. This damage goes directly to the hull (bypasses armor and vital armor)

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