GeneralGrievous wrote:
Octuptarra (Tri-Droid)
21, Hp 80, def 15, ATk 11, dmg 20
SA
Droid
Damage Reduction 10
Triple Attack
Poison Gas Self destruct 20 (when this character is defeated, all living characters within 6 squares take 20 damage, save 11)
Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round)
Stable Footed
Muckrucker Crab Droid (RM huge crab Droid)
40, hp 180, def 16, ATk 9, dmg 30
SA
Droid
Damage Reduction 20
Weak Spots 10
Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16)
Sure Footed
Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense)
Homing spider droid
55, hp 150, def 17, ATk 14, dmg 40
SA
Droid
Speed 8
Sure footed
damage reduction 20
Weak spot 10
accurate shot
Single-Shot blaster
sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack)
Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)
Vulture Droid
50, hp 100, def 15, atk 10, dmg 20
SA:
droid
Mounted Weapon
Damage Reduction 20
Weak Spots 10
Twin Attack
Double Attack
Advanced missiles 40 (save 16 to avoid damage)
Self Destruct 40
Speed 8
Aerial Assault (replaces turn; this character gains flight until the end of it's turn. It may move up to double speed and then make an attack)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)
Heavy Hailfire
40, hp 100, def 15, atk 10, dmg 30
SA:
droid
sure footed
wheeled
Advanced missiles 40 (save 16 to avoid damage)
Dual fire/skilled (this character can use abilities that replaces attacks twice instead of once)
damage reduction 20
Weak Spots 10
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)
Corporate alliance persuader tank
35, hp 200, def 16, atk 10, dmg 30
SA:
droid
damage reduction 20
Weak spots 10
double attack
mounted weapon
doctrine of fear
speed 10
Sure footed
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)
Super Tank (RM Commerce guild Tank )
72, hp 200, def 16, atk 10, dmg 30
SA:
droid
damage reduction 30
Weak spots 10
Twin attack
Double Attack
mounted weapon
Sure footed
Missiles 40
Im not sure which of those I would want to play first!!! Probably the Super Tank.
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Winning a tournament always allows doing whatever is within the rules to win. - Billiv15
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