Pieces
Separatist
Asajj Ventress, dark side acolyte 25, 110, 18, 12, 20 SA: unique, melee, twin, niman style, mobile attack Force 2, lightsaber assault
Asajj Ventress, Unleashed 75, 120, 20, 15, 20 SA: unique, double, melee, twin, greater mobile attack, speed 8, ninman mastery, evade, stealth Force 2, force renewal 1, Master speed, sith rage, lightsaber defense
General Grievous, unleashed 75, hp140, def21, atk14, 20 SA: unique, melee attack, quadruple attack, mobile attack, twin attack, ambush, blaster 20, jedi hunter, advanced evade, advanced parry
Darth Sideous, Separatist Hologram 20, hp20, def20, atk0, dmg0 SA unique CE allied separatist characters with a force rating gain force renewal 1
Geonosian Queen 50, hp70, def16, atk0, dmg 0 Unique, Emplacement, geonosian reserves (20 points on 5, 10, 15, 20), hive queen (allied geonosians within 6 squares gain protective +20), brain invaders (living enemy characters defeated by geonosians in your squad are now under your control with 10 hp, save 16) CE Geonosian allies gain +4 atk +4 defense and charging assault
Geonosian Brute on Piccodor 25, 90, 16, 11, 30 SA: melee attack, cleave
Droid Worker 10, hp10, def9, atk0, dmg 10 Droid, Melee attack, Industrial repair 20, repair 10
Republic
Ahsoka Tano, unleashed 50, 110, 18, 10, 20 SA: unique, melee attack, synergy with ani +4 +4 and twin), mobile attack Force 1, force renewal 1, force push 4, lightsaber defense, lightsaber sweep
Aayla Secura, Operative 20, hp100, def19, atk12, 20 SA melee attack, double attack Force 4: force cloak, surprise move
Commander Bly 20, hp60, def18, atk9, 10 SA: unique, order 66 CE: at the end of this characters turn, up to three characters with order 66 can immediately move 2 squares. This movement does not count as activating those characters.
Clone Trooper Lieutenant 15, hp40, def15, atk7, dmg10 SA: order 66, Inspire (non-unique followers within 6 squares gain an additional +4 atk)
Clone Trooper Sergeant Major 25, hp50, def16, atk10, 10 SA: order 66, Squad Leader (non unique followers in your squad count as troopers for the purposes of commander effects) CE: trooper followers that combine fire against an enemy gain suppressive fire (a living enemy hit by this characters attack has -4 defense and can not move until the end of the round, save 11)
Clone Inferno Trooper 15, hp10, def 15, atk 6, 10 Order 66, flamethrower 20
Clone Trooper Sniper 18, def 16, atk 10, 10 SA: order 66, careful shot, deadeye +20, accurate shot, advantageous defense
Clone Trooper Quartermaster 20, hp 50, def 15, ATK 9, 10 SA: order 66, blaster rifle upgrade, blaster pistol upgrade CE characters with order 66 and grenades 10 gain grenades 30 and ion grenades
Clone Trooper Medic 8, hp 30, def 13, atk 4, 10 SA: order 66, heal 10, emergency life support
Clone Trooper rocketeer 18, hp 50, def14, atk4, 10 SA: missiles 30, order 66
Clone Jumptrooper 25, hp 50, def 18, atk 10, 20 SA: order 66, flight, evade, splash 10, blast cannon, micro-vision
Assassin Clone 25, hp 70, def 19, atk 11, 20 SA: order 66, melee attack, lightsaber resistance, jedi hunter, cloaked, blaster 10
Republic Intelligence 18, hp 40, def 15, atk8, 10 SA: order 66, cloaked, recon, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE order 66 Characters in your squad with stealth within 6 squares gain deceptive
Clone Heavy Weapons Trooper 30, hp80, def16, atk8, 20 SA: order 66, affinity imperial, triple attack, heavy weapon, overwatch (replaces turn, when an enemy moves within line of sight of this character, this character may make one immediate attack once per round)
Clone Explosive Ordinance Disposal 19, hp40, def14, ATk 5, 10 SA: order 66, affinity imperials, damage reduction 10, satchel charge, demolition charge, bomb disposal (adjacent enemy characters lose self-destruct)
Clone Mechanic 10, hp 10, def 11, atk 3, 10 SA: order 66, affinity imperial, industrial repair 20, repair 10
Master Yoda, Hero of the Republic 100, hp140, def22, atk18, 20 SA: unique, melee attack, triple attack, greater mobile attack, ataru style mastery?, rapport for characters with a force rating, force 2, force renewal 3, Master of the force 2, master speed, master lightsaber reflect, master lightsaber block CE allied characters with a force rating gain 2 additional force points and may spend this characters force points.
Jedi Master (may be old rep) 30, hp 100, def 19 Atk 13, 20 SA melee attack, double attack, mettle, force 5, lightsaber defense, force push 2, master speed,
Jedi librarian chick 15, hp 60, def 16, ATk 9, 20 SA unique, melee attack, force 3, force alter, jedi mind trick CE followers in your squad with a force rating gain advantageous defense
Jedi Consular 20, hp 60, def 17, ATk 7, 20 SA: melee attack, force 2, force renewal 1, force push 4, force whirlwind (activate enemies one), force bubble
Jedi Guardian (OR) 20, hp 80, def 19, atk 11, 20 SA: double attack, force 3, lightsaber assault, lightsaber defense
Jedi sentinel (OR) 20, hp 70, def 18, atk 9, 10 SA lightsaber, mobile attack, door gimmick Force 4, lightsaber deflect, stun
Jedi agriculture corps(OR) 4, hp 10, def 12, atk 5, 20 SA melee attack, force 1
Polis Massa Surgeon 20, Hp 40, def 12, ATK 0, 0 SA: rapport 1 for polis massa medic, heal 20, advanced emergency life support (two saves of 6) CE polis massa medics within 6 squares gain heal 20
Senator Bail Organa 35, hp 60, def 15, ATk 9, 10 SA: unique, mobile attack, republic reinforcements 20, rapport 2 for alderman troopers, Inspire (non-unique followers within 6 squares gain an additional +4 attack) CE Alderaan troopers within six square gain bodyguard
Jax Pavan, Jedi Investigator 25, hp 80, def 17, ATk 9, 10 SA: unique, lightsaber, stealth, force 4, force sense, force withdrawal, force cloak
Mace Windu, Legacy of the Jedi 100, hp170, def22, ATk18, 20 SA: unique, vapaad, triple attack, intuition, lightsaber duelist, twin attack, force 2, force renewal 2, master of the force 2, master lightsaber defense, master speed, surprise move, shatterpoint, force grip 30 CE Allied characters with a force rating gain surprise move
There are the rest of my separatist picks as well as the first half of my republic ones.
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