Segastorm wrote:
Until a team scores at least one round of Gambit, they may not attack, use abilities that cause damage, force activate a character, or forcibly move a character, nor may these kinds of abilities be used on them.
This, no matter what type of game your playing, is a bad idea. All this does it force every team to play at least one piece that can either 1) get to gambit on turn 1, or 2) survive long enough to stay in gambit, which might not be the best strategic move.
The others all sound fine, but I really think using this one would be a mistake.
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WotC: 890/890
V-Set: 142/142
Wotc GTL: 52ish
Gamers GTL: 2 (dalsiandon, urbanjedi)
fingersandteeth wrote:
Also t4 for override and a cheeky flame.