This is a 10-person scenario, using 5 maps:
Train Station-Clone Wars Starter set Bespin Ossus Coruscant Nightclub Custom Jedi Temple (from Battlefront II, armoredgear7) Turbolift Tile, from Rebel Storm Starter set (I think)
Overview: The Separatists are attacking Coruscant in an attempt to capture the Supreme Chancellor to end the Clone Wars. (Takes place at the end of Clone Wars cartoon, season 2.) The Chancellor must get to the Jedi Temple where he can confer with the Jedi Masters and be safe from the Separatist attack.
Goals: The Republic goal is to get the Supreme Chancellor to the Council Chamber in the Jedi Temple using the turbolifts on the maps. The Separatist goal is to defeat Supreme Chancellor Palpatine.
Setup- Train Map-Supreme Chancellor Palpatine (SCP) will start in the Passenger car of the train nearest the turbolifts. The Separatist Forces will start in the other train. Mas Amedda will start within 2 squares of SCP.
Bespin-Republic Forces may start anywhere in the buildings on the left half of the map. Separatist forces will start anywhere on the 12X10 area that is the landing Platform (where the circle is.)
Ossus-Republic Forces may start anywhere on the Meditation Shrine/Cargo Lift/Force Training Room area. Separatist Forces may start anywhere on the Landing Platform, but must start to the left of the first staircase.
Coruscant Nightclub-Republic forces may start anywhere in the Nightclub/Airspeeder/or Droid Sales buildings. Separatist forces may start anywhere on the light gray area of the Landing Platform
Jedi Temple-The Turbolift Tile will be placed on the edge of the map, over the area that says "Library". Republic forces may start in any of the named Rooms, including Archives, Security Post, and Council Chamber. They may not start in the Library or the Grand Hall or in any of the hallways. The Separatist forces may start anywhere on or within the dark gray rectangle of the Landing Pad, not including the stairs.
Squads will be 300 points for each side on each map. Uniques may be any variety of the named Uniques for each map: Train-SCP, Mas Ameeda, Shaak Ti, Roron Corobb, Gree.......General Grievous, Gha Nachkt Bespin-Obi-wan Kenobi, Kit Fisto, Commander Cody........Durge Nightclub-Anakin Skywalker, Queen Amidala, Odd Ball.......Aurra Sing, Wat Tambor Ossus-Ahsoka, Plo Koon, Captain Rex............Asajj Ventress Jedi Temple-Yoda, Ki-Adi Mundi, Bacara...............Count Dooku
players will either play previously constructed squads or they will build their own squads.
Turbolifts-ANY piece may move from one map to another. The players will stay on their respective maps during the duration of the scenario. In order for a piece to use a turbolift, they must end the round inside that turbolift. They will then start on the map with the corresponding letter of that lift when those two players roll for a new initiative. The lifted pieces will start inside the lift of the new map with the door open. If a piece from each side is in a turbolift, the lift stays where it is until there is only characters from one side in the lift.
Lift letter designations are as follows: (reading from left to right, up to down) Train-B, then A Bespin-D, A on top, then D, E on bottom Ossus-D on top and C on bottom Nightclub-Lobby-A, then E. Nightclub-B on top and C on bottom (in the corner of the map) Jedi Temple-(using the tile placed as stated above.) All three on the left side E, and all 3 on the right side D
All Commander effects will only be valid on the map with the Commander. Commanders may move in the lifts.
Add-Force Recovery to SCP (Force 2. replaces attacks, remove 20 damage from this character)
Alternates-If only 8 people play, eliminate the Ossus map, and change the Nightclub turbolift from C to D. If 11 people play, have a person play as Black Sun on the Train map. That person will roll for a "Alliance check." Even for Republic, Odd for Seps. That person will set up between the trains. Prince Xizor will be the only Black Sun Unique.
Well, that is the idea. Your thoughts and suggestions?
_________________ You can view the comprehensive Orphans list I have made up here:
http://www.desmoinesfanforce.net/Orphans.htm
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