Unnamed Wookiee |
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Joined: Sun Oct 17, 2010 3:02 pm Posts: 15
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I am creating a custom set on SWMGamers.com and BlooMilk jointly and I what I am considering for addition to the set will be posted here. I would appreciate the input. The set name is "The New Jedi Order" and covers everything from Timothy Zahn's Thrawn trilogy and his Caamas Document books (Specter of the Past, Vision of the Future) to the time of the Fate of the Jedi books. With the vast amount of battles events, characters, and possibility character repeats I guess you could call this more of a collection then a set. I am focusing on New Republic figures with some Vong, Imperial, and maybe Fringe mixed in. I will post what I have right now and add more later. New Republic: Mara Jade Skywalker, Jedi Master:
Point Cost: 47 Rarity: Very Rare Base Size: Medium
Hit Points: 140 Defense: 20 Attack: 16 Damage: 20
Special Abilities: Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Pilot Lightsaber (+10 Damage against adjacent enemies) Synergy (Luke Skywalker) (This character gains +4 attack and +4 defense when a New Republic character whose name contains Luke Skywalker is within 6 squares)
Force Powers: Force 4 Force Renewal 1 (This character gets 1 Force point each time she activates) Lightsaber Defense (When hit by an attack this character takes no damage, save 11)
Flavor Text: At the height of her power Mara Jade Skywalker was a Jedi Master in the New Jedi Order founded by her husband Luke Skywalker.
Creator Notes: I'll go ahead and add this for the discussion that might come over this--Mara not having Melee Attack is not a mistake. She kept using her blaster until her death at the hands of Jacen/Caedus. Also I tried to take the best qualities of Mara Jade, Jedi and the LOTF Mara and combine them without it being OP. I feel like most if not all Jedi should have Block and Deflect unless they have a weakness in that area. Jedi Lightsaber Trainer
Point Cost: 23 Rarity: Uncommon Base Size: Medium
Hit Points: 70 Defense: 19 Attack: 8 Damage: 20
Special Abilities: Melee Attack (Can only attack adjacent enemies) Double Attack
Force Powers: Force 2, Force Renewal 1 Lightsaber Duelist Training: (Force 1, replaces attacks: target allied character with a Force Rating gains Lightsaber Dualist for the rest of the skirmish. This ability can be only be used once per activation, regardless of abilities that modify the use of Force Powers like Master of the Force.) Lightsaber Block Training: (Force 1, replaces attacks: target allied character with a Force Rating gains Lightsaber Block for the rest of the skirmish. This ability can be only be used once per activation, regardless of abilities that modify the use of Force Powers like Master of the Force.) Lightsaber Deflect Training: (Force 1, replaces attacks: target allied character with a Force Rating gains Lightsaber Deflect for the rest of the skirmish. This ability can be only be used once per activation, regardless of abilities that modify the use of Force Powers like Master of the Force.) Lightsaber Defense Training: (Force 2, replaces attacks: target allied character with a Force Rating gains Lightsaber Defense for the rest of the skirmish. If the target ally has Lightsaber Block, Deflect, or Defense then this ability is canceled and can be used on another character this round. This ability can be only be used once per activation, regardless of abilities that modify the use of Force Powers like Master of the Force.)
Flavor Text: As Luke Skywalker's New Jedi Order grew, many Jedi Knights and Masters who had originally trained under Skywalker returned to serve as teachers for future generations of Jedi. The Great Holocron
Point Cost: 20 Rarity: Very Rare Base Size: Large
Hit Points: 90 Defense: 17 Attack: 0 Damage: 0
Special Abilities: Unique Emplacement (set up anywhere on the map) Affinity (may be in a Republic squad) Holocron (This character cannot move, attack, or use Force Powers. This character may be affected by Levitation) Access Holocron (adjacent ally replaces turn; that adjacent character choses one Force Power on this character and adds it to his Force Powers) Record Holocron (This character and adjacent ally activate; The adjacent ally replaces turn and chooses one Force Power. That Force Power is added to this character's Force Powers. Abilities that modify the use of Force Powers and Force Points such as Master of the Force can be added but cannot be stacked on the same character)
Force Powers: Force 2, Force Renewal 1 Electric Judgment (Force 2, replaces attacks: range 6, 30 damage to target and characters adjacent to target, save 16.) Levitation (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.) Morichro (Force 2, replaces attacks: range 6, target character is activated this round.)
Flavor Text: The Great Holocron was the biggest holocron ever created. Housed in the Jedi Archives in the Jedi Temple, it contained such a vast amount of information that even Grand Master Yoda was thought to have trouble understanding the information. During the Gret Jedi Purge the Empire took possession of the Great Holocron but many years later it was recovered by The New Jedi Order. Corran Horn, Jedi Master
Point Cost: 49 Rarity: Very Rare Base Size: Medium
Hit Points: 130 Defense: 21 Attack: 13 Damage: 20
Special Abilities: Melee Attack (Can only attack adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating) Telekinesis Weakness (Any Force Abilities whose name contains, Push, Repulse, Levitation or any other ability that moves a character costs double the Force Points than it would usually cost)
Force Powers: Force 2, Force Renewal 1 Master of the Force 2 (May spend Force points up to 2 times in a single turn) Absorb Energy (Force 2, When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage) Force Illusion (Force 1, When this character is attacked, the attacking character's attacks miss, save 11) Jedi Mind Trick Adept (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity or use Special Abilities or Force Powers that respond to attacks this turn; save 16) Lightsaber Defense (When hit by an attack this character takes no damage, save 11)
Flavor Text: Corran Horn was originally in CorSec, the Corellian Security Force however when his Imperial Intelligence liaison officer began a conflict with him, he fled and joined the New Republic and Rouge Squadron. When his wife vanished Corran trained at Luke Skywalker's New Jedi Order to hone the skills he needed to find her. After the peace treaty with the Empire he retired from the New Republic and devoted his time to the New Jedi Order. Barkhimkh
Point Cost: 19 Rarity: Rare Base Size: Medium
Hit Points: 70 Defense: 19 Attack: 11 Damage: 20
Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Poison +20 (+20 Damage to living enemy; save 11) Leia's Bodyguard (If an adjacent ally with Leia in their name would take damage this character can instead take the damage.)
Flavor Text: The Noghri Barkhimkh and Sakhisakh guarded Leia Organa Solo and her family during the Caamas Document Crisis. Sakhisakh
Point Cost: 19 Rarity: Rare Base Size: Medium
Hit Points: 70 Defense: 18 Attack: 12 Damage: 20
Special Abilities: Melee Attack (Can attack only adjacent enemies) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Poison +20 (+20 Damage to living enemy; save 11) Leia's Bodyguard (If an adjacent ally with Leia in their name would take damage this character can instead take the damage.)
Creator Notes for All Noghri in this post: You'll notice on the Unique Noghri in this post that they have different stats. My reasoning is that one Noghri might be better on the offense then another Noghri while another might be good at defense. Edit List: 1/29/2011: Put everything currently in the post into spoiler expanders to make the post easier to scroll through. 2/6/2011: Added Jedi Lightsaber Trainer 2/19/2011: Added Great Holocron 2/19/2011: Added Corran Horn, Jedi Master Again feedback and/or ideas are welcome!!
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Last edited by MFalcon on Sat Mar 05, 2011 11:25 am, edited 8 times in total.
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