The Rebel builds should not be a big problem for you, as your best bet is to set yourself up where Yobuck only has to run 10-16 squares, and then you use both attacks on Juno to finish her off. If it's a Disruptive piece like Crix or R2PO, well, then you'll need Skywalker to do the deed with his 10-square Momentum/Greater Mobile. The trick is to set up your opponent where they don't have a lot of choices. Run Yobuck up just outside of Momentum range, and then swap in Skywalker. But make sure you're set up in a way that if your opponent choose to run the Disruptive piece and hide them, that you'll be able to take out something equally nasty instead. Rebel squads often stay bunched together, so it's not that tough to get within 6 squares of 3 or more key pieces and take them down.
As for NR, Han GH is a whimp, IMO, and you really shouldn't have much trouble with him. Set yourself up for one instance where Skywalker uses Momentum/GMA from outside the Disruptive bubble, and now Han will only have 30 HP left. Then you Double him next round for the kill, and then swap out once the Disruptive is gone.
If people are running BOTH Kyle and Han, then Boba52's example of using Force Push is an excellent one. You can run up with Yoda to get 2 attacks on Kyle, and then Force Push him away so he won't get Triples. Then you just wear him down. Roron's Repulse could be helpful here too.
Most people like using Dash or Ferus instead of Roron though. Ferus could be quite helpful against builds like the Kyle/Han one, so you can BG Skywalker or Yobuck for a while, or get off a big Momentum/Dark Inspiration attack on Kyle at the right moment. Dash with Momentum is fairly scary as well.
_________________ -Aaron Mand'alor "You either die a hero, or you live to see yourself become the villain."
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