A thread over on Bloomilk made me want to try my hand at making a squad with the Death Watch Raider.
I'm trying to come up with something that actually uses the DWR, as opposed to just taking out a Scout and putting in a Mousie and the DWR. Or any other example of simply switching out a piece in an already established squad.
So, I looked at what the wiley gent had to offer, and the main things I see are the mobile, cunning, and base 20 damage.
The 20 dmg makes me wonder between the Mando Captain or the Czerka Scientist. The potential for bigger dmg or potentially hindering unactivated targets (with Cunning then Jolting).
Then that made me wonder if I should go with Boba Fett, MC, and use the Accurate shot to either pick prime targets, or at least control the opponent's movements with my firing lanes.
I was also thinking about running the Gunslinger, as the Evade would come in handy if the DWR decides to rebel at an inopportune time.
I
then realized that all that together makes up for a lot of Cunning Attack.
And I have no idea how to build around Cunning Attack.
Opportunist seems easy enough. Make sure you have enough activations or sufficient tempo control, and pop what you can at the end. Cunning . . . I'd imagine the opposite strategy doesn't hold true.
Here's what I have so far:
--Bipolar--
57 Boba Fett, Mercenary Commander
17 Mandalorian Gunslinger
30 Death Watch Raider x2
13 Czerka Scientist
3 Mouse Droid
(120pts. 6 activations)
Need another 30 points to hit the 150 mark. Thinking about either the Quartermaster and another mousie or two Marauders for some melee interference. On a personal note, I won't have to worry about running up against YoBuck or Lancer droids or Swap/Tow squads (or dedicated Super Stealth outside of a random Bacara squad), so I probably have some leeway on how goofy the squad can be.
Oh, and the lack of uggies is on purpose. I don't run into lockout door control on the gaming table at home.