Yeah, I looked at the Rebel option and wanted more to make this an ultimate Reserves squad. I actually almost threw Xizor in there as well.
Thanks for the Reserve tips especially. I think I'll go with this. I realized that Jar-Jar's Bombad Gungan works well with Palpatine's Betrayal. Keep Jar-Jar within 6 squares of Palpatine and use Draw Fire, then if it's a 1 just redirect it back at Palpatine. You get the benefit of Betrayal while keeping Palpy alive longer!
Squad55 Kazdan Paratus
37 Supreme Chancellor Palpatine
35 Qui-Gon Jinn, Jedi Master
23 Mon Mothma
18 Jar Jar Binks
15 Lobot, Computer Liaison Officer
9 R2, Astromech
8 Mas Amedda
ReservesFringe(Dash RS, Human Scoundrel, Wicket (or Ugnaught Droid Destroyer if I'm up against droids))
(Czerka, Human Scoundrel x2, Duros Mercenary (or Jawa if I'm up against droids))
(TBSV x2, Human Scoundrel)
(Against Droids, I can also do Jawa Scout x5)
Republic(Antarian Ranger x3, Clone Trooper, Youngling)
(ARC Trooper Sniper x2, Antarian Ranger, Clone Trooper) This is a self-contained unit. If one of these guys dies and Mothma's CE lets them attack, they can do 30 dmg to anyone in LoS while Jolting.
Droids(T1 Series Bulk Loader Droid, R4) Kazdan's Droid Mark on the T1 helps everyone else survive longer.
(ASN Droid, Mouse Droid)
(Battle Droid Officer, Juggernaught War Droid, Battle Droid)
(IG-86, Gonk Droid) I probably wouldn't pull this one unless it's the fourth or so, but the Gonk can make Dash even more of a monster. Czerka buffs the IG-86.