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 Post subject: Mando Squad
PostPosted: Sun Nov 09, 2008 9:17 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Tue Nov 04, 2008 9:10 pm
Posts: 191
Location: Webb City, Missouri
I ran a Mando squad last week at a tourney and im looking to improve it
this is what i have so far
mando cap. 23
canderos ordo 48
mando quar. master 26
mando comando x2
ugi x2
mando scout x2
mando super commando

i have ten points left do i drop the super commando to add a scout that leaves me with 13 points left if i do take out the super commando for a reg. commando

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 Post subject: Re: Mando Squad
PostPosted: Thu Nov 20, 2008 3:12 am 
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Joined: Tue Nov 04, 2008 2:04 am
Posts: 400
hman73 wrote:
I ran a Mando squad last week at a tourney and im looking to improve it
this is what i have so far
mando cap. 23
canderos ordo 48
mando quar. master 26
mando comando x2
ugi x2
mando scout x2
mando super commando

i have ten points left do i drop the super commando to add a scout that leaves me with 13 points left if i do take out the super commando for a reg. commando


Personally I would drop Canderos Ordo 48 add 10 you have left and pick up Boba fett, Mercenary Commander 57. This will give you accurate shooters if they stay within six and another greater mobiler. :D :stormtrooper:

If you need more activations you can still drop the super commando for scout and ugi.

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