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Epic Republic https://www.swmgamers.com/forums/viewtopic.php?f=11&t=3718 |
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Author: | Luke_Skywalker [ Sun May 25, 2008 8:04 am ] |
Post subject: | Epic Republic |
026 Saesee Tiin 055 Yoda 009 R2-Astromech 072 General Windu 104 4x Jedi Weapon Masters 008 Mas Ameda 035 Qui-Gon Jinn, Jedi Master 020 Bith Black Sun Vigo 062 Boba Fett Bounty Hunter 034 Quinlan Vos, Infiltrator 018 Lando Calrisian, Dashing Scoundrel 008 Wicket 047 Shaak Ti, Jedi Master With the 3 commander effects in this squad, I grant evade to Shaak, Saesee, Wicket and Quinlan. Gain a free Re-Roll to all of my Evade characters, or lightsaber block/Deflect rolls giving them a 75% efficiency rate. General Windu Allows Boba Fett to take 4 attacks per round, and gives all those followers extra attack, bringing most to a triple attack. Qui-gon's Force spirit has many options of who to bolster, and there is not really a bad choice, it is all situational. Defend the weapon Masters initially, because their force points will be needed later. I plan to let Shaak Ti take most of the incoming fire on the approach. What do you think? |
Author: | The Madman [ Tue May 27, 2008 6:36 am ] |
Post subject: | Re: Epic Republic |
I think Disruptive and Super stealth are gonna make things difficult at the "Epic Level" you're gonna be hurting if your opponent runs Momentum Mandalorians... none of the evade is going to help you when a Basilisk is swooping over your team with a +14 for 40 dmg |
Author: | LandShark [ Fri Sep 18, 2009 4:39 pm ] |
Post subject: | Re: Epic Republic |
Jar Jar for interference is needed... |
Author: | Luke_Skywalker [ Sun Sep 20, 2009 8:16 am ] |
Post subject: | Re: Epic Republic |
This squad being as old as it is really needs a rework. I'll get on in in the near future, but no way would I play this now, It'd be more like a NR version with a lot of TBSVs |
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