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 Post subject: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:14 pm 
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Commanders

Admiral Yularen
Asajj Ventress, Strike Leader
Captain Argyus
Captain Mar Tuuk
Captain Rex, 501st Commander
Clone Trooper Sergeant
Commander Ahsoka
Commander Cody
Commando Droid Captain
General Grievous, Scourge of the Jedi
General Skywalker
General Whorm Loathsom
Hondo Ohnaka
Obi-Wan Kenobi, Jedi General


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Admiral Yularen
(Galaxy at War)

Commander Effect
Followers without the Melee Attack special ability gain Opportunist.

Analysis
  • No range restriction
  • Requires the character to not have the Melee Attack SA
  • Applicable characters gain Opportunist


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Asajj Ventress, Strike Leader
(Galaxy at War)

Commander Effect
Followers within 6 squares score critical hits on attack rolls of natural 19 or 20 and deal triple damage instead of double on a critical hit.

Analysis
  • A two part CE
  • Applies to characters within 6 square
  • First part allows applicable characters to score critical hits on attack rolls of natural 19 or 20
  • Second part allows applicable characters to deal triple damage instead of double on a critical hit

User Comments
(jedispyder) This CE does not stack with Vicious Attack and allows you to deal triple damage twice. You only deal triple damage once.


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Captain Argyus
(Galaxy at War)

Commander Effect
Followers whose names contain Senate gain Close-Quarters Fighting and Twin Attack.

Analysis
  • A two part CE
  • No range restriction
  • Name must contain Senate
  • First part grants applicable characters Close-Quarters Fighting
  • Second part grants applicable characters Twin Attack


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:15 pm 
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Captain Mar Tuuk
(Galaxy at War)

Commander Effect
If this character can see an enemy at the start of a phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters.

Analysis
  • Tuuk must have line of sight to any enemy
  • This enemy does not need to be a legal target
  • When the line of sight is established, the activating player decides if he/she wants to increase or decrease by 1 the number of characters activating during the phase.
  • You must activate at least 1 character during the phase.


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Captain Rex, 501st Commander
(Galaxy at War)

Commander Effect
Allies with Order 66 that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns.

Analysis
  • Followers must end movement within 6 squares of Captain Rex
  • Followers must move this turn to be eligible
  • Applicable characters are able to move an extra 2 squares after they have finished their turn
  • Enemy characters may take Attacks of Opportunity if the character who moves is already adjacent


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Clone Trooper Sergeant
(Clone Strike, Galaxy at War)

Commander Effect
Trooper followers within 6 squares score critical hit on attack rolls of natural 19 or 20.

Analysis
  • Relates to any trooper follower
  • Troopers must be within 6 squares
  • When attacks are made by troopers, the hit is considered a critical hit if the die roll result is a 19 or a 20


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 Post subject: Re: Commander Template 10 CEs
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Commander Ahsoka
(Galaxy at War)

Commander Effect
Followers within 6 squares gain Rolling Cleave.

Analysis


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Commander Cody
(Galaxy at War)

Commander Effect
Followers with Order 66 within 6 squares gain Deadly Attack and Flurry Attack.


Analysis


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:16 pm 
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Commando Droid Captain
(Galaxy at War)

Commander Effect
Droids are subject to this effect: Droid followers within 6 squares gain Double Attack.

Analysis


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:19 pm 
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General Grievous, Scourge of the Jedi
(Galaxy at War)

Commander Effect
Droids are subject to this effect: Droid followers within 6 squares get +4 Attack and gain Extra Attack.

Analysis
  • A two part CE
  • 6 square restriction
  • Requires Droid SA
  • First part grants a +4 bonus to applicable character's Attack stat
  • Second part grants applicable characters Extra Attack



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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:19 pm 
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General Skywalker
(Galaxy at War)

Commander Effect
Followers who end their move within 6 squares of this character gain Momentum.

Analysis
  • Must end movement within 6 squares of Skywalker
  • Characters with Mobile Attack or Greater Mobile Attack cannot finish their movement after attacking if they have used Momentum
  • Commander effects that grant additional movement at the end of a character's turn are usable
  • Applicable characters gain Momentum



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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:20 pm 
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General Whorm Loathsom
(Galaxy at War)

Commander Effect
Droids are subject to this effect: Followers within 6 squares gain Twin Attack.

Analysis
  • 6 square restriction
  • Characters with Droid SA are eligible
  • Applicable characters gain Twin Attack


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:21 pm 
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Hondo Ohnaka
(Galaxy at War)

Commander Effect
Followers whose names contain Pirate gain Accurate Shot.

Analysis
  • No range restriction
  • Name must contains Pirate
  • Applicable characters gain Accurate Shot


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 Post subject: Re: Galaxy at War: Commander Effects
PostPosted: Tue Apr 22, 2008 1:21 pm 
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Obi-Wan Kenobi, Jedi General
(Galaxy at War)

Commander Effect
Allies within 6 squares gain Extra Attack.

Analysis
  • 6 square restriction
  • Allies are eligible so commanders can benefit
  • Applicable characters gain Extra Attack



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