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 Post subject: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 7:14 pm 
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Galaxy at War

Separatists

Republic

Fringe


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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Asajj Ventress, Strike Leader
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Faction: Separatist
Cost: 57
Set(s): Galaxy at War (1/60)

Hit Points: 120
Defense: 19
Attack: +11
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

Force Powers
Force 3
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Master Speed (Force 1: This character can move 6 extra squares on its turn as part of its move)
Sith Rage (Force 1: +10 Damage on all attacks this turn)

Commander Effects
Followers within 6 squares score critical hits on attack rolls of natural 19 or 20 and deal triple damage instead of double on a critical hit.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Battle Droid
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Faction: Separatist
Cost: 4
Set(s): Galaxy at War (2/40)

Hit Points: 10
Defense: 9
Attack: +0
Damage: 10

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Battle Droid Sergeant
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Faction: Separatists
Cost: 16
Set(s): Galaxy at War (3/40)

Hit Points: 20
Defense: 13
Attack: +3
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Roger Roger (Non-Unique Droid allies within 6 squares get +10 Damage)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 7:32 pm 
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B3 Ultra Battle Droid
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Faction: Separatists
Cost: 32
Set(s): Galaxy at War (4/40)

Hit Points: 60
Defense: 17
Attack: +8
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
Damage Reduction (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Density Projector (Ignores effects that force movement)
Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:31 pm 
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Captain Mar Tuuk
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Faction: Separatists
Cost: 14
Set(s): Galaxy at Wars (5/60)

Hit Points: 40
Defense: 14
Attack: +5
Damage: 10

Special Abilities
Unique
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

Commander Effects
If this character can see an enemy at the start of a phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:37 pm 
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Commando Droid
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Faction: Separatists
Cost: 17
Set(s): Galaxy at Wars (6/40, 7/40)

Hit Points: 30
Defense: 16
Attack: +7
Damage: 10

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:37 pm 
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Commando Droid
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Faction: Separatists
Cost: 17
Set(s): Galaxy at Wars (6/40, 7/40)

Hit Points: 30
Defense: 16
Attack: +7
Damage: 10

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Commando Droid Captain
Faction: Separatists
Cost: 24
Set(s): Galaxy at War (8/40)

Hit Points: 50
Defense: 18
Attack: +9
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)

Commander Effects
Droids are subject to this effect: Droid followers within 6 squares gain Double Attack.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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A4-Series Lab Droid
Faction: Separatists
Cost: 9
Set(s): Galaxy at War (9/40)

Hit Points: 30
Defense: 15
Attack: +0
Damage: 10

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (This character can attack only adjacent enemies)
Repair 30 (Replaces attacks: touch; remove 30 damage from 1 Droid character)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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General Grievous, Scourge of the Jedi
Faction: Separatists
Cost: 63
Set(s): Galaxy at War (10/40)

Hit Points: 130
Defense: 19
Attack: +11
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

Commander Effects
Droids are subject to this effect: Droid followers within 6 squares get +4 Attack and gain Extra Attack.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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General Whorm Loathsom
Faction: Separatists
Cost: 20
Set(s): Galaxy at War (11/40)

Hit Points: 70
Defense: 17
Attack: +11
Damage: 10

Special Abilities
Unique

Commander Effects
Droids are subject to this effect: Followers within 6 squares gain Twin Attack.

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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IG-100 MagnaGuard
Faction: Separatist
Cost: 16
Set(s): Clone Wars (28/40), Galaxy at War (12/40)

Hit Points: 60
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (This character can attack only adjacent enemies)
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a force rating)
Electrostaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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IG-100 MagnaGuard Artillerist
Faction: Separatists
Cost: 21
Set(s): Galaxy at War (13/40)

Hit Points: 60
Defense: 16
Attack: +8
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (This character can attack only adjacent enemies)
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a force rating)
Electrostaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
Missilies 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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LR-57 Combat Droid
Faction: Separatists
Cost: 30
Set(s): Galaxy at Wars (14/40)

Hit Points: 70
Defense: 16
Attack: +6
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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Wat Tambor, Techno Union Foreman
Faction: Separatists
Cost: 43
Set(s): Galaxy at War (15/40)

Hit Points: 70
Defense: 19
Attack: +9
Damage: 20

Special Abilities
Unique
Droid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Immediate Droid Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Admiral Yularen
Faction: Republic
Cost: 21
Set(s): Galaxy at War (16/40)

Hit Points: 40
Defense: 16
Attack: +7
Damage: 10

Special Abilities
Unique
It's a Trap (Enemies with Stealth within 6 squares lose Stealth)
Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)

Commander Effects
Followers without the Melee Attack special ability gain Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round).

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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ARF Trooper
Faction: Republic
Cost: 11
Set(s): Galaxy at War (17/40)

Hit Points: 10
Defense: 15
Attack: +8
Damage: 20

Special Abilities
Order 66
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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AT-TE Driver
Faction: Republic
Cost: 9
Set(s): Galaxy at War (18/40)

Hit Points: 10
Defense: 16
Attack: +6
Damage: 20

Special Abilities
Order 66
Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed)

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 Post subject: Re: Galaxy at War: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Captain Argyus
Faction: Republic
Cost: 29
Set(s): Galaxy at War (19/40)

Hit Points: 70
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Commander Effects
Followers whose names contain Senate gain Close-Quarters Fighting and Twin Attack.

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