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 Post subject: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:52 pm 
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Force Powers (9)

Blaster Barrage
Control Minds
Force Leap
Force Renewal 1
Lightsaber Assault
Lightsaber Sweep
Master of the Force 2
Overwhelming Force
Sith Rage


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 Post subject: Re: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:52 pm 
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Blaster Barrage: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can attack every legal target once. Determine legal targets (such as whether an enemy with cover is the nearest enemy) before making the first attack roll and again when making the attack. Only characters that are legal targets at both times can be attacked. If several enemies are tied for nearest, all of them are legal targets for this special ability.


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 Post subject: Re: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Control Minds: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power gains the following commander effect for the rest of the skirmish: Allies who combine fire grant an additional +2 Attack. This is in addition to any existing commander effect the character has.


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 Post subject: Re: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Leap: (Force; 1 Force point) For the remainder of this turn, a character using this Force power can move through enemy characters. In addition, this character does not provoke attacks of opportunity. It doesn't take any time to use Force Leap; this character can still move and attack normally this turn.


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 Post subject: Re: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Bounty Hunters: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Master of the Force [#]: (Force) A character with this Force power may spend Force points up to the stated number of times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack).


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(Fool) MotF2 or MotF3 allows for multiple Force Powers that don't replace attacks to be used more than once per turn if they allow it (Such as Riposte, Block, Deflect, Stun Etc...)


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 Post subject: Re: Bounty Hunters Special Abilities
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Overwhelming Force: (Force; 1 Force point) When this character uses this Force power, its attacks (or damage from its attacks) cannot be prevented or redirected this turn. Enemies cannot use abilities such as Parry or Lightsaber Block to avoid damage, Damage Reduction has no effect, and abilities such as Draw Fire or Bodyguard cannot force this character to attack or deal damage to a different character. Likewise, abilities that reflect damage back to the attacker have no effect against this character's attacks. Overwhelming Force does not affect damage from effects that are not attacks, such as Force Lightning. This Force power works even when this character is making an attack of opportunity.


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 Post subject: Re: Force Power 10 slots
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity.


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