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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:01 pm 
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difficult terrain: This terrain represents rubble, buckled deck plates, broken ground, and similar uneven surfaces. A square containing difficult terrain counts as 2 squares when moving. Difficult terrain does not block line of sight and does not provide cover.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:01 pm 
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Door: This terrain functions like a wall unless it is open. An open door is ignored. A door becomes open if, at the end of any character's turn, a character is adjacent to it. It remains open until no character is adjacent to it at the end of a turn. Door are usually denoted on the skirmish map by light blue lines.

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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:02 pm 
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Enemy/enemy character: Enemies are characters in opponents' squad, not in your own or a teammate's squad.

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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:03 pm 
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Factions: These broad categories classify characters according to their allegiances in a particular Star Wars era.

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 Post subject: Re: Game Terms A-Z
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Follower: A character in your squad who does not have a commander effect. Most commander effects apply only to followers.


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 Post subject: Re: Game Terms A-Z
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Force points: Certain characters can manipulate the Force to create special effects. These characters have a Force rating, a number of points that they can spend to use Force powers (see below), to reroll any die roll (even a natural 1 on an attack), or to move 2 extra squares as part of a move. Once a Force point is spent, the character can't spend it again during the skirmish.
A character can spend Force points only once per turn. Sometimes, though, a character can spend Force points on other character's turns, such as to reroll a failed save. In this case, a character can end up spending Force points more than once per round.


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 Post subject: Re: Game Terms A-Z
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Force powers: These are special attacks, moves, or abilities. When using a Force power, subtract its cost in Force points from the character's total. A Force power cannot be used if the character doesn't have enough Force points.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:04 pm 
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Hit Points: (character statistic) A measure of how much damage it takes to defeat a character. A charcter whose Hit Points drop to 0 (or below) is defeated.


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 Post subject: Re: Game Terms A-Z
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Huge: A Huge character (such as a Rancor) occupies a space 3 squares wide and 3 squares long, and must squeeze when moving through narrow spaces.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:05 pm 
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immediate/immediately: An immediate action takes place instantly under a particular set of circumstances, even if it is not the character's turn. This action can interrupt other actions, taking effect just before they do. If multiple immediate actions take place at the same time, the acting player takes any immediate actions, then the player to the left, and so on.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:05 pm 
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in a square: A character is in a square if any of its space occupies that square. Most characters occupy only 1 square, but Large characters occupy a space 2 squares on a side and Huge characters occupy a space 3 squares on a side.


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 Post subject: Re: Game Terms A-Z
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initiative: A die roll at the start of the round to determine who goes first. Each player rolls the d20, and whoever rolls highest chooses who goes first. Reroll ties.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:06 pm 
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Large: A Large character (such as a Yuzzem) occupies a space 2 squares wide and 2 squares long, and must squeeze when moving through narrow spaces.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:06 pm 
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legal target: An enemy must be a legal target for an attack, special ability, or Force power. The acting character must have line of sight to it. An enemy with cover is not a legal target unless it is the nearest. If one or more enemies are adjacent to the character, only those enemies are legal targets.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:07 pm 
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line of sight: A character can see a target that it has line of sight to. Walls block line
of sight. To determine line of sight, draw an imaginary line between any point in one
character's space and any point in the other character's space. If any such line is not
blocked by a wall, then the two characters have line of sight to each other. The line is
clear if it doesn't intersect or even touch walls.


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 Post subject: Re: Game Terms A-Z
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living: A living character does not have the Mounted Weapon ability and is either a non-Droid or a Cyborg. Certain special abilities in previously published sets should affect only living characters: Dominate, Emergency Life Support, Force Heal, Heal, Homicidal Surgery, Kouhun Infestation, Paralysis, Pheromones, Plaeryin Bol, and Poison.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:07 pm 
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low objects: This terrain represents countertops, machinery, computer terminals, chairs, maintenance droids, and other objects that get in the way. A square containing low objects counts as 2 squares when moving. Low objects do not block line of sight but do provide cover. For purposes of cover, an attacker can ignore low objects in its own space and in adjacent squares.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:08 pm 
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Medium: A Medium character occupies 1 square. Most characters are Medium size.


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 Post subject: Re: Game Terms A-Z
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melee attack: A melee attack is an attack by a character with the Melee Attack special ability. Certain special abilities and Force powers work only against melee attacks. Other attacks are nonmelee attacks, even when made by enemies adjacent to the target.


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 Post subject: Re: Game Terms A-Z
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move/movement: A character can move up to its speed and make an attack during its turn. It can move up to double speed if it doesn't attack.


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