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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sun May 11, 2008 3:17 pm 
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Strafe Attack: Some characters with Flight also have Strafe Attack. This character can move up to double speed and attack each enemy whose space it enters instead of using the targeting rules. Roll each attack just before this character enters that enemy's space. This character cannot attack any enemy twice in the same turn using Strafe Attack, and it cannot move directly back into a space it has just left. A character with Strafe Attack can still make a normal attack on the turn it moves, as long as it moves its speed or less. Prior to using Strafe Attack, this character must designate a legal space to end its move in. Other characters cannot enter this space while this character is using Strafe Attack.

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NickName wrote:
You announce Strafe Attack at the beginning of the move and also the landing square (and typically the path, though you're allowed to change that as long as you can reach the landing square.) Strafe is in effect for the entire move and you cannot move back into a square you just left.


NickName wrote:
You designate where you will end the Strafe Attack. No characters may enter that space. When you reach it, your Strafe Attack is over. You must travel all the way to the end space.


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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sun May 11, 2008 3:18 pm 
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Synchronized Fire: When the specified character combines fire with this character, it
grants a +6 bonus to Attack instead of +4.

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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sun May 11, 2008 3:19 pm 
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Triple Attack: This ability works like Double Attack, except that this character can make up to three attacks on its turn.

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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sun May 11, 2008 3:19 pm 
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Unique: This character is one of a kind and has a given name, such as Obi-Wan Kenobi. You cannot have more than one Unique character with the same given name in your squad. Different versions of the same character have slightly different names, but all of them count as that character for purposes of this ability. For example, “General Grievous,” “General Grievous, Supreme Commander,” “General Grievous, Jedi Hunter,” and “Grievous’s Wheel Bike” all count as “General Grievous.” Where there is the possibility of confusion, the card text specifies the name this character counts as.

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(Ruhk) Too many to list. Characters that are unique are denoted by having the Special Ability Unique printed on their card.


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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sun May 11, 2008 3:20 pm 
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Vaapad-Style Fighting: This character scores a critical hit on a roll of natural 18, 19, or 20 instead of only on 20.

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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sun May 11, 2008 3:20 pm 
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Vicious Attack: This character deals triple damage on a critical hit instead of double.

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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sun May 11, 2008 3:21 pm 
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Wheel Form: This character can move up to 18 squares if it does not attack.

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 Post subject: Re: Clone Strike: Special Abilities
PostPosted: Sat May 17, 2008 9:35 pm 
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Wookiee: A Wookiee is any character with the word "Wookiee" in its name or that has the Wookiee special ability. Chewbacca and Tarfful also count as Wookiees.

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