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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:02 pm 
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Rend +[#]: This special ability applies to some characters who can make more than one attack against an adjacent enemy. If two of the character's attacks hit the same adjacent enemy in a turn, the second hit gets a +[#] bonus to Damage.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:02 pm 
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Self-Destruct [#]: When this character is defeated, it immediately deals [#] points of damage to all characters adjacent to it (enemies and allies alike).

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(Ruhk): Also granted by certain CE's; Nom Anor to Stealth characters, and Ugnaught Boss to Ugnaughts


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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:02 pm 
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Shaper +[#]: Yuuzhan Vong allies within 6 squares of this character get +[#] Damage. This extra damage is not considered a “bonus” for the purpose of critical hits, but rather a temporary increase to the printed Damage rating, so it can be multiplied by other effects.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:03 pm 
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Speed [#]: This character can move [#] squares and attack during its turn or move 2 x [#] squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed. A speed over 6 is considered a bonus, and characters with multiple speeds but no speed penalty may use the fastest speed.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:03 pm 
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Splash [#]: If this character's attack hits, the target takes the attack's damage as normal and all characters adjacent to the target take [#] points of damage from Splash (enemies and allies alike). If the attack misses, the target and all adjacent characters take only [#] points of Splash damage. In either case, a character can avoid the Splash damage with a save of 11. Splash damage cannot be redirected by Bodyguard effects (although if the original attack hits, the target can attempt to redirect the damage as normal).

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:03 pm 
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Spotter +[#]: If this character combines fire against a target within 6 squares, the attacking character gets a +[#] bonus to Damage against that target.

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(Ruhk) Spotter and Combine Fire cannot be used on immediate attacks (such as granted by the Bothan Noble's CE or Attacks of Opportunity)


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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:03 pm 
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Stable Footing: This character can move into terrain that slows movement (such as difficult terrain and low objects) without paying the extra movement cost.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:03 pm 
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Stealth: If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:04 pm 
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Synergy: This character gets a +4 bonus to Attack when the specified ally is within 6
squares.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:04 pm 
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Thud Bug: Instead of making its normal attack or attacks, this character deals 10 points of damage to one living enemy within 6 squares and temporarily stuns that enemy. The target is treated as having been activated this round; in effect, it skips its turn. The target can avoid both effects with a save of 11. Huge and larger characters can't be stunned.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:04 pm 
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Triple Attack: This ability works like Double Attack, except that this character can make up to three attacks on its turn.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Twin Attack: This character makes a single extra attack whenever it makes an attack. This extra attack must be made against the same target as the original attack; if the original target was defeated by the first attack, this character cannot attack it again. Twin Attack even affects multiple attacks granted by special abilities and Force powers; for example, if Lord Vader uses his Lightsaber Sweep power, he can attack every adjacent target twice! However, the extra attack from Twin Attack does not stack with itself; that is, a character doesn't get another attack after making the extra attack from Twin Attack.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Unique: This character is one of a kind and has a given name, such as Obi-Wan Kenobi. You cannot have more than one Unique character with the same given name in your squad. Different versions of the same character have slightly different names, but all of them count as that character for purposes of this ability. For example, “General Grievous,” “General Grievous, Supreme Commander,” “General Grievous, Jedi Hunter,” and “Grievous’s Wheel Bike” all count as “General Grievous.” Where there is the possibility of confusion, the card text specifies the name this character counts as.

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(Ruhk) Too many to list. Characters that are unique are denoted by having the Special Ability Unique printed on their card.


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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Virulent Poison Dart: Instead of making its normal attack or attacks, this character can target an enemy up to 6 squares away. This follows all the usual rules for choosing a target. The target takes 40 points of damage. The target can avoid the damage with a save of 16. Using this special ability is not an attack and does not require an attack roll.

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 Post subject: Re: Special Abilities 75 Slots
PostPosted: Tue Apr 22, 2008 7:05 pm 
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Vonduun Crab Armor [#]: When this character would take damage from any source, it makes a save against the stated number. If the save is successful, reduce the damage dealt by 10 points. Resolve this ability only after all Bodyguard decisions have been made.

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 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Fri May 23, 2008 4:49 pm 
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Wall Climber: This character ignores difficult terrain, enemy characters, low objects, and pits when moving, as long as a square it occupies and a square it is moving into are bordered by a wall. This special ability otherwise works just like Flight.

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