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 Post subject: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:08 pm 
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Force Powers (22)

Aing-Tii Flow-Walking
Battle Meditation
Force Alter
Force Bubble
Force Grip
Force Heal 40
Force Leap
Force Lightning [#]
Force Push [#]
Force Renewal 1
Illusion
Jedi Mind Trick
Lightsaber Assault
Lightsaber Block
Lightsaber Deflect
Lightsaber Precision
Lightsaber Riposte
Lightsaber Sweep
Master of the Force 2
Sever Force
Sith Rage
Surprise Move


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Aing-Tii Flow-Walking: (Force; 3 Force points) After initiative is determined, a character can immediately use this Force power to take an immediate turn before any other character activates. (This does not count as an activation, and this character can activate again later in the round.) This character can use this Force power only once per round. If multiple characters have abilities and Force powers that are resolved after the initiative check, resolve them in initiative order.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Battle Meditation: (Force; 2 Force points) For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire. The commander effect granted by this Force power is in addition to any existing commander effects.

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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Alter: (Force; 1 Force point) An enemy within 6 squares must reroll its last attack. It does not have to be a legal target. You must decide whether to use this Force power immediately after the attack roll is made.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Bubble: (Force; 1 Force points) When a character using this Force power takes damage from any source, it can reduce the damage by 20 points. You must decide whether to use this Force power immediately before the damage-dealing effect is resolved.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Heal [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power removes [#] damage from an adjacent wounded living character or itself. Force Heal can't raise a character's Hit Points above its starting amount. In earlier sets, this Force power was listed on stat cards as simply "Heal."


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Leap: (Force; 1 Force point) For the remainder of this turn, a character using this Force power can move through enemy characters. In addition, this character does not provoke attacks of opportunity. It doesn't take any time to use Force Leap; this character can still move and attack normally this turn.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Lightning [#]:
Force Lightning 1: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one target enemy within 6 squares. Using Force Lightning 1 is not an attack and does not require an attack roll.

Force Lightning 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 30 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). The first enemy must be a legal target (for example, you can target an enemy with cover only if it is the nearest) and must be within 6 squares, but the adjacent characters don't need to be. Using Force Lightning is not an attack and does not require an attack roll.

Force Lightning 4: (Force; 4 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 50 points of damage to one target enemy within 6 squares. In addition, it temporarily stuns that enemy if it is Huge or smaller: The target is treated as having been activated this round; in effect it skips its turn. The target can avoid this effect with a save of 16. Using Force Lightning 4 is not an attack and does not require an attack roll.

Force Lightning 5: (Force; 5 Force points) Instead of making its normal turn, a character using this Force power deals 60 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). All affected characters are stunend as described in Force Lightning 4 if they are Huge or smaller. The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don't need to be. Each affected character can avoid this effect with a save of 16. Using Force Lightning 5 is not an attack and does not require an attack roll.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Push 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one enemy within 6 squares. If the target is Huge or smaller, it is pushed 2 squares: Its final position must be farther away from the acting character than its starting position. This movement does not provoke attacks of opportunity. A pushed character cannot enter a space occupied by another creature, whether enemy or ally, and is affected by terrain (count 2 squares per square of movement through low objects, for example). If a character is pushed into a wall or another character, it slides along impassable squares as far as possible. The acting character's controller decides which way to push the enemy.

Force Push 3: (Force; 3 Force points) Instead of taking its normal turn, a character using this Force power can target an enemy within 6 squares. This follows all the usual rules for choosing a target. The target and all characters adjacent to it (enemies and allies alike) take 30 points of damage. Huge and smaller characters are pushed 3 squares away from the acting character. This movement does not provoke attacks of opportunity.

Force Push 4: (Force; 4 Force points) This Force power works just like Force Push 2 but deals 40 points of damage to one enemy within line of sight and pushes the target 4 squares away from the acting character

Force Push 5: (Force; 5 Force points) This Force power works like Force Push 3 but deals 50 points of damage and pushes affected characters 5 squares. Huge and smaller characters are also stunned as described in Force Lightning 4. A character can avoid the stunning effect with a save of 16.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:12 pm 
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Illusion: (Force; 1 Force point) When a character using this Force power is hit by an attack, it avoids the damage unless the attacker makes a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:12 pm 
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Jedi Mind Trick: (Force; 1 Force point) A target living enemy within 2 squares is considered activated this round and cannot make attacks of opportunity for the rest of the turn on which this Force power is used. A save of 11 negates all effects. This ability is usable only on this character's turn.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Precision: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on its next attack. You must decide whether to use this Force power immediately before making the attack roll. Lightsaber Precision works even when the character is making an attack of opportunity.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:14 pm 
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Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:14 pm 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Legacy of the Force: Force Powers
PostPosted: Tue Apr 22, 2008 3:14 pm 
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Master of the Force [#]: (Force) A character with this Force power may spend Force points up to the stated number of times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack).


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(Fool) MotF2 or MotF3 allows for multiple Force Powers that don't replace attacks to be used more than once per turn if they allow it (Such as Riposte, Block, Deflect, Stun Etc...)


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