Exar KunFaction: Sith
Cost: 84
Set(s): Champions of the Force (13/60)
Hit Points: 180
Defense: 23
Attack: +19
Damage: 20
Special AbilitiesUniqueMelee Attack (This character can attack only adjacent enemies)
Triple Attack (On it's turn, this character can make 2 extra attacks instead of moving)
Force PowersForce: 3 Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
Force Renewal 1 (This character gets Force 1 each time it activates)
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)
Sith Rage (Force 1: This character get +10 damage on all its attacks this turn)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place Exar Kun in that ally's space; that ally is defeated)
Commander Effect Savage characters are subject to this effect:
Followers with
Savage gain
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) and
Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies).
User CommentsSith sorcery may be used at any time on a character's turn. This includes after attacks and after moving, it could also be used before attacking or moving