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 Post subject: Alliance & Empire: Force Powers
PostPosted: Tue Apr 15, 2008 8:53 am 
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Force Powers (14)

Blaster Barrage
Force Alter
Force Grip
Force Leap
Force Renewal 1
Force Weapon
Jedi Mind Trick
Knight Speed
Lightsaber Assault
Lightsaber Block
Lightsaber Deflect
Lightsaber Riposte
Lightsaber Sweep
Use the Force


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:12 am 
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Blaster Barrage: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can attack every legal target once. Determine legal targets (such as whether an enemy with cover is the nearest enemy) before making the first attack roll and again when making the attack. Only characters that are legal targets at both times can be attacked. If several enemies are tied for nearest, all of them are legal targets for this special ability.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Alter: (Force; 1 Force point) An enemy within 6 squares must reroll its last attack. It does not have to be a legal target. You must decide whether to use this Force power immediately after the attack roll is made.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Leap: (Force; 1 Force point) For the remainder of this turn, a character using this Force power can move through enemy characters. In addition, this character does not provoke attacks of opportunity. It doesn't take any time to use Force Leap; this character can still move and attack normally this turn.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Force Weapon: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power gets +10 Damage until the end of the skirmish.


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(Fool) This Force Power does not stack


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Jedi Mind Trick: (Force; 1 Force point) A target living enemy within 2 squares is considered activated this round and cannot make attacks of opportunity for the rest of the turn on which this Force power is used. A save of 11 negates all effects. This ability is usable only on this character's turn.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Knight Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 4 squares.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Fri Apr 18, 2008 6:09 am 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Fri Apr 18, 2008 6:09 am 
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Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Sat Apr 19, 2008 8:40 am 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Alliance & Empire: Force Powers
PostPosted: Sat Apr 19, 2008 8:40 am 
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Use the Force: (Force; 3 Force points) The next attack made by a character with this Force power is treated as a natural 20. You do not need to make an attack roll.


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