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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Thu Apr 17, 2008 8:52 pm 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Thu Apr 17, 2008 8:52 pm 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Thu Apr 17, 2008 8:52 pm 
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Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Thu Apr 17, 2008 8:52 pm 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Lightsaber Throw: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can make one attack against an enemy within 6 squares, ignoring the Melee Attack restriction. This counts as a nonmelee attack for purposes of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power makes 2 attacks against the same target enemy within 6 squares. This counts as a nonmelee attack for the purpose of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 5: (Force; 5 Force Points) Instead of taking its normal turn, a character using this Force power chooses on enemy within line of sight, even if it is in cover and is not the nearest enemy. (Even an enemy with Stealth can be chosen.) This character makes 2 attacks against the chosen enemy and 2 additional attacks against each character adjacent to it (enemes and allies alike). This counts as a nonmelee attack for the purposes of effects such as Lightsaber Deflect and Molecular Shielding.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Master of the Force [#]: (Force) A character with this Force power may spend Force points up to the stated number of times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack).


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(Fool) MotF2 or MotF3 allows for multiple Force Powers that don't replace attacks to be used more than once per turn if they allow it (Such as Riposte, Block, Deflect, Stun Etc...)


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Master Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 6 squares.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Shatterpoint: (Force; 1 Force point) Instead of taking its normal turn, a character using this Force power chooses a target enemy within 6 squares. For the remainder of the skirmish, this character's first attack each round against that enemy is considered a natural 20. This includes an attack of opportunity if that is the first attack this character makes against that enemy in the round. This ability can be used more than once by this character, but it affects only the most recently selected target enemy.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Hatred: (Force; 1 Force point) A character using this Force power deals 10 points of damage to all enemies within 2 squares. Using Sith Hatred is not an attack and does not require an attack roll. This ability is usable only on this character's turn.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Hunger [#]: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals the listed amount of damage to a target living enemy within 6 squares, and also removes that amount of damage from itself. If the target has Force points remaining, it loses 1 Force point and this character gets 1 Force point.
Using Sith Hunger is not an attack and does not require an attack roll. This ability cannot raise a character's Hit Points above its starting amount.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Lightning [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy within 6 squares. Using Sith Lightning is not an attack and does not require an attack roll.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity.

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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Sorcery: (Force; 2 Force points) All enemy characters within 6 squares are considered activated this round. Each potentially affected enemy can avoid this effect with a save of 11. This ability is usable only on this character's turn.

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 Post subject: Re: Clone Strike Special Abilities
PostPosted: Fri Apr 18, 2008 6:09 am 
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Surprise Move: (Force; 1 Force point) After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates. (This does not count as an activation.) This character can use this Force power only once per round. If multiple characters have Intuition or Surprise Move,resolve these abilities and Force powers in initiative order.


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:09 am 
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Transfer Essence: (Force; 1 Force point) A character using this Force power chooses any living ally, who does not have to be a legal target. Remove that ally from play and place this character in any legal square of the space the ally formerly occupied. That ally is immediately defeated and cannot take advantage of any effects that would prevent that result (such as Avoid Defeat.) This ability is usable only on this character's turn.


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(Ruhk): Remember to resolve the order of effect when that character is defeated before Kun moves to that square (ie all Self-Destruct actions happen before Kun gets there).


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 Post subject: Re: Champions of the Force: Force Powers
PostPosted: Fri Apr 18, 2008 6:09 am 
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Unleash the Force [#]: (Force; 4 Force points) This Force power is not usable until an ally with a Force rating is defeated. Instead of making its normal attack or attacks, a character with this Force power deals [#] points of damage to all other characters within 6 squares (enemies and allies alike). Each potentially affected character can reduce the damage by half with a save of 11.

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  • Anakin Solo (New Republic, JA) {Unleash the Force 60}
  • Jacen Solo (New Republic, COTF) {Unleash the Force 60}

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