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 Post subject: Universe: Force Powers
PostPosted: Tue Apr 15, 2008 8:53 am 
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Force Powers (15)
Force Grip
Force Heal [#]
Force Leap
Force Lightning [#]
Force Renewal [#]
Force Whirlwind
Knight Speed
Lightsaber Assault
Lightsaber Block
Lightsaber Deflect
Lightsaber Sweep
Lightsaber Throw [#]
Master Speed
Sith Rage
Use the Force


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:12 am 
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Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Heal [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power removes [#] damage from an adjacent wounded living character or itself. Force Heal can't raise a character's Hit Points above its starting amount. In earlier sets, this Force power was listed on stat cards as simply "Heal."


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Leap: (Force; 1 Force point) For the remainder of this turn, a character using this Force power can move through enemy characters. In addition, this character does not provoke attacks of opportunity. It doesn't take any time to use Force Leap; this character can still move and attack normally this turn.


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Lightning [#]:
Force Lightning 1: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one target enemy within 6 squares. Using Force Lightning 1 is not an attack and does not require an attack roll.

Force Lightning 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 30 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). The first enemy must be a legal target (for example, you can target an enemy with cover only if it is the nearest) and must be within 6 squares, but the adjacent characters don't need to be. Using Force Lightning is not an attack and does not require an attack roll.

Force Lightning 4: (Force; 4 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 50 points of damage to one target enemy within 6 squares. In addition, it temporarily stuns that enemy if it is Huge or smaller: The target is treated as having been activated this round; in effect it skips its turn. The target can avoid this effect with a save of 16. Using Force Lightning 4 is not an attack and does not require an attack roll.

Force Lightning 5: (Force; 5 Force points) Instead of making its normal turn, a character using this Force power deals 60 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). All affected characters are stunend as described in Force Lightning 4 if they are Huge or smaller. The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don't need to be. Each affected character can avoid this effect with a save of 16. Using Force Lightning 5 is not an attack and does not require an attack roll.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:13 am 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Force Whirlwind: (Force; 2 Force points) Replaces attack: range 6; 20 damage to target and each character adjacent to that target; save 11)


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Knight Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 4 squares.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Universe Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Lightsaber Throw: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can make one attack against an enemy within 6 squares, ignoring the Melee Attack restriction. This counts as a nonmelee attack for purposes of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power makes 2 attacks against the same target enemy within 6 squares. This counts as a nonmelee attack for the purpose of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 5: (Force; 5 Force Points) Instead of taking its normal turn, a character using this Force power chooses on enemy within line of sight, even if it is in cover and is not the nearest enemy. (Even an enemy with Stealth can be chosen.) This character makes 2 attacks against the chosen enemy and 2 additional attacks against each character adjacent to it (enemes and allies alike). This counts as a nonmelee attack for the purposes of effects such as Lightsaber Deflect and Molecular Shielding.


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 Post subject: Re: Universe Force Powers
PostPosted: Fri Apr 18, 2008 6:07 am 
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Master Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 6 squares.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Fri Apr 18, 2008 6:08 am 
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Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity.


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 Post subject: Re: Universe Special Force Powers
PostPosted: Fri Apr 18, 2008 6:13 am 
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Use the Force: (Force; 3 Force points) The next attack made by a character with this Force power is treated as a natural 20. You do not need to make an attack roll.

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  • Luke Skywalker on Tauntaun (Rebels, Universe)
  • Luke Skywalker, Champion of the Force (Rebels, A & E)
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