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 Post subject: Rebel Storm: Force Powers
PostPosted: Tue Apr 15, 2008 8:51 am 
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Force Powers (9)

Blaster Barrage
Force Grip
Force Heal 20
Force Leap
Force Lightning 2
Force Renewal
Force Spirit 8
Force Storm
Lightsaber Sweep


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:29 am 
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Blaster Barrage: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can attack every legal target once. Determine legal targets (such as whether an enemy with cover is the nearest enemy) before making the first attack roll and again when making the attack. Only characters that are legal targets at both times can be attacked. If several enemies are tied for nearest, all of them are legal targets for this special ability.


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:29 am 
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Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:30 am 
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Force Heal [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power removes [#] damage from an adjacent wounded living character or itself. Force Heal can't raise a character's Hit Points above its starting amount. In earlier sets, this Force power was listed on stat cards as simply "Heal."


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:30 am 
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Force Leap: (Force; 1 Force point) For the remainder of this turn, a character using this Force power can move through enemy characters. In addition, this character does not provoke attacks of opportunity. It doesn't take any time to use Force Leap; this character can still move and attack normally this turn.


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:30 am 
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Force Lightning [#]:
Force Lightning 1: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one target enemy within 6 squares. Using Force Lightning 1 is not an attack and does not require an attack roll.

Force Lightning 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 30 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). The first enemy must be a legal target (for example, you can target an enemy with cover only if it is the nearest) and must be within 6 squares, but the adjacent characters don't need to be. Using Force Lightning is not an attack and does not require an attack roll.

Force Lightning 4: (Force; 4 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 50 points of damage to one target enemy within 6 squares. In addition, it temporarily stuns that enemy if it is Huge or smaller: The target is treated as having been activated this round; in effect it skips its turn. The target can avoid this effect with a save of 16. Using Force Lightning 4 is not an attack and does not require an attack roll.

Force Lightning 5: (Force; 5 Force points) Instead of making its normal turn, a character using this Force power deals 60 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). All affected characters are stunend as described in Force Lightning 4 if they are Huge or smaller. The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don't need to be. Each affected character can avoid this effect with a save of 16. Using Force Lightning 5 is not an attack and does not require an attack roll.


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:31 am 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:31 am 
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Force Spirit [#]: (Force) If a character with this Force power is defeated, immediately add [#] Force points to an allied character with a Force rating. The allied character can now spend Force points one extra time per turn for the rest of the skirmish. If there is no allied character with a Force rating, this Force power has no effect.


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(Ruhk) Like any other force power, this can be canceled by Force Absorb or Defense.
(Ruhk) If a character in your squad has already benefited from one instance of Force Spirit it may only receive the additional Force Points from any other Force Spirit. It may only gain the ability to spend Force Points an additional time once


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:32 am 
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Force Storm [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to all characters (enemies and allies alike) adjacent to it.


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 Post subject: Re: Rebel Storm Force Powers
PostPosted: Wed Apr 16, 2008 10:32 am 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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