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 Post subject: Rebel Storm: Commanders
PostPosted: Tue Apr 15, 2008 8:53 am 
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Commanders

Darth Vader, Dark Jedi
Emperor Palpatine
General Veers
Grand Moff Tarkin
Imperial Officer
Jabba the Hutt
Lando Calrissian
Princess Leia, Senator
Rebel Officer
Stormtrooper Officer


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:12 am 
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Darth Vader, Dark Jedi
(Rebel Storm)

Commander Effect
Whenever an allied character without a Force rating gets a natural 1 on any roll, that character is defeated and all other allies without a Force rating get +2 Attack. (These bonuses stack.)

Analysis
  • Applies to any ally who does not have a Force rating
  • When these allies attack, a roll of a natural 1 will result in the defeat of the attacking character
  • All other allies without a Force rating gain +2 to their attack rating
  • This bonus can stack with itself and other bonuses.

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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Emperor Palpatine
(Rebel Storm)

Commander Effect
Characters in your squad can spend Emperor Palpatine's Force points. A character still can't spend force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.

Analysis
  • Any character in the same squad may spend Emperor Palpatine's Force points as if they were their own
  • Must still follow the one time per turn rule on spending Force points, unless they have an ability which allows them to spend Force points more than once
  • The Force points from Emperor Palpatine cannot be combined and used simultaneously with the character spending them


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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General Veers
(Rebel Storm)

Commander Effect
Non-Unique followers within 6 squares of this character gain Accurate Shot.

Analysis
  • Followers must be non-Unique.
  • Followers must be within 6 squares
  • Followers gain the Accurate Shot Special Ability

User Comments
(Ruhk): Still very useful today, Storm Commandos really appreciate his experience.


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Grand Moff Tarkin
(Rebel Storm)

Commander Effect
If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)

Analysis
  • Tarkin must have line of sight to any enemy
  • This enemy does not need to be a legal target
  • When the line of sight is established, the activating player decides if he/she wants to activate 1, 2, or 3 characters during the phase.

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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Imperial Officer
(Rebel Storm/Alliance & Empire)

Commander Effect
At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack.

Analysis
  • Occurs at end of Officer's turn
  • Choose one non-Unique character within 6 squares
  • That character can make an immediate attack
  • The character only receives an attack, not a turn

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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Jabba the Hutt
(Rebel Storm)

Commander Effect
Bounty Hunter followers get +2 Attack.

Analysis
  • Followers must have the Bounty Hunter Special Ability
  • Applicable followers gain a +2 bonus to their attack value


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Lando Calrissian
(Rebel Storm)

Commander Effect
Allied Bespin Guard get +2 Attack

Analysis
User Comments
{Fool} Keep in mind this CE Boosts the Statistic so other CE's (like that of Captain Antilles) only Grant +4 Attack total, Not +6 as you can't combine CE's.


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Princess Leia, Senator
(Rebel Storm)

Commander Effect
Each follower that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn

Analysis
  • Must be in 6 squares
  • Allows 2 extra squares of movement at the end of is turns
  • Affects all Followers

User Comments
(Fool) - When a character ends it's turn adjacent to a door (and within the range of the CE) it can move 2 squares then designate the status of the door open or closed. This effect can be declared at the END of the next move so effectively, you could end your turn next to a door, move your character, keep the door open, activate your second character THEN declare the door closed.


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Rebel Officer
(Rebel Storm)

Commander Effect
Non-Unique followers within 6 squares of this character get +2 Attack

Analysis
  • Affects Non-Unique Followers
  • Must be within 6 squares
  • +2 Attack is given to the attacking ability
  • Does not Stack with other CE's that Grant Attack Bonuses (Princess Leia's CE for example)
User Comments
[Fool] One of the older CE's that really doesn't apply anymore with all the other Attack bonuses out there.


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 Post subject: Re: Rebel Storm Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Stormtrooper Officer
(Rebel Storm/A & E)

Commander Effect
Trooper followers within 6 squares get +3 Attack if they do not move this turn.

Analysis
  • Followers must be troopers
  • Troopers must be within 6 squares
  • Troopers gain a +3 bonus on attack rolls, but they must not move on their turn.

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