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Knights of the Old Republic: Characters
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Author:  Jocasta Nu [ Mon Apr 21, 2008 7:14 pm ]
Post subject:  Knights of the Old Republic: Characters

Knights of the Old Republic

Old Republic

Sith

Republic

Rebel

Imperial

New Republic

Fringe

Mandalorians

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:16 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Atton Rand
Image
Faction: Old Republic
Cost: 26
Set(s): Knights of the Old Republic (1/60)

Hit Points: 60
Defense: 16
Attack: +8
Damage: 10

Special Abilities
Unique
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)

Force Powers
Force 1

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:26 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Bao-Dur
Image
Faction: Old Republic
Cost: 33
Set(s): Knights of the Old Republic (2/60)

Hit Points: 90
Defense: 17
Attack: +7
Damage: 20

Special Abilities
Unique
Demolish (Ignores Damage Reduction of adjacent targets)
Destabilize Shields (Suppresses Shields abilities of adjacent enemies)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Repair 30 (Replaces attacks: touch; remove 30 damage from 1 Droid character)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:26 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Carth Onasi
Image
Faction: Old Republic
Cost: 37
Set(s): Knights of the Old Republic (3/60)

Hit Points: 70
Defense: 16
Attack: +7
Damage: 10

Special Abilities
Unique
Pilot
Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:26 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Juggernaut War Droid
Image
Faction: Old Republic
Cost: 16
Set(s): Knights of the Old Republic (4/60)

Hit Points: 60
Defense: 17
Attack: +7
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Shatter Beam (Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:27 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Master Lucien Draay
Image
Faction: Old Republic
Cost: 48
Set(s): Knights of the Old Republic (5/60)

Hit Points: 130
Defense: 20
Attack: +15
Damage: 20

Special Abilities
Unique
Melee Attack
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)

Force Powers
Force 1
Force Renewal 1 (This character gets 1 Force each time he activates)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that character)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:27 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Mira
Image
Faction: Old Republic
Cost: 47
Set(s): Knights of the Old Republic (6/60)

Hit Points: 80
Defense: 18
Attack: +12
Damage: 20

Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Bounty Hunter +4 (+4 Attack against Unique enemies)
Demolitions Charge (Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6)
Mobile Attack (Can move both before and after attacking)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

Force Powers
Force 2
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Old Republic Captain
Image
Faction: Old Republic
Cost: 19
Set(s): Knights of the Old Republic (7/60)

Hit Points: 40
Defense: 16
Attack: +8
Damage: 20

Special Abilities
Double Attack (On its turn, this character can make 1 extra attack instead of moving)

Commander Effects
Old Republic Followers within 6 squares get +3 Defense and gain Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Old Republic Guard
Image
Faction: Old Republic
Cost: 5
Set(s): Knights of the Old Republic (8/60)

Hit Points: 10
Defense: 14
Attack: +5
Damage: 10

Special Abilities
Soldier (Counts as a character named Old Republic Soldier)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Squint
Image
Faction: Old Republic
Cost: 20
Set(s): Knights of the Old Republic (9/60)

Hit Points: 70
Defense: 17
Attack: +7
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Mandalorian Hunter (+4 Atk and +10 Dam against Mandalorian enemies)

Force Powers
Force 3
Force Thrust (Force 1, replaces attacks: 6 squares, 20 damage, save 11 for 10 damage)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Visas Marr
Image
Faction: Old Republic
Cost: 29
Set(s): Knights of the Old Republic (10/60)

Hit Points: 90
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Flurry Attack (When this character scores a critical hit, she can make 1 immediate extra attack)
It's A Trap (Enemies with Stealth within 6 squares lose Stealth)

Force Powers
Force 2
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:28 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Wookiee Elite Warior
Image
Faction: Old Republic
Cost: 19
Set(s): Knights of the Old Republic (11/60)

Hit Points: 50
Defense: 18
Attack: +9
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)

User Comments
(Ruhk): Wookiee of course!
(Fool): Remember that Charging Assault is optional!

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Wookiee Trooper
Image
Faction: Old Republic
Cost: 11
Set(s): Knights of the Old Republic (12/60)

Hit Points: 30
Defense: 15
Attack: +7
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack on another adjacent enemy)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 damage against adjacent enemies)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Darth Malak, Dark Lord of the Sith
Image
Faction: Sith
Cost: 49
Set(s): Knights of the Old Republic (13/60)

Hit Points: 130
Defense: 20
Attack: +16
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)

Force Powers
Force 2
Force Renewal 1 (This character gets Force 1 each time it activates)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to 1 target and up to 2 characters adjacent to that target)
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Sith Rage (Force 1: This character get +10 damage on all its attacks this turn)

Commander Effects
Followers get +4 Attack

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Darth Sion
Image
Faction: Sith
Cost: 69
Set(s): Knights of the Old Republic (14/60)

Hit Points: 110
Defense: 17
Attack: +11
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)

Force Powers
Force 5
Eternal Hatred Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that character)
Sith Rage (Force 1: This character get +10 damage on all its attacks this turn)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Elite Sith Trooper
Image
Faction: Sith
Cost: 13
Set(s): Knights of the Old Republic (15/60)

Hit Points: 40
Defense: 17
Attack: +7
Damage: 20

Special Abilities

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:29 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Sith Assassin
Image
Faction: Sith
Cost: 21
Set(s): Knights of the Old Republic (16/60)

Hit Points: 60
Defense: 17
Attack: +8
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:30 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Sith Guard
Image
Faction: Sith
Cost: 5
Set(s): Knights of the Old Republic (17/60)

Hit Points: 10
Defense: 14
Attack: +4
Damage: 10

Special Abilities
Trooper (Counts as a character named Sith Trooper)
Quick Reactions (+6 Attack when making attacks of opportunity)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:30 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Sith Heavy Assault Droid
Image
Faction: Sith
Cost: 49
Set(s): Knights of the Old Republic (18/60)

Hit Points: 110
Defense: 16
Attack: +10
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Shields 2 (When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

User Comments

Author:  Jocasta Nu [ Mon Apr 21, 2008 7:30 pm ]
Post subject:  Re: Knights of the Old Republic: Characters

Sith Marauder
Image
Faction: Sith
Cost: 22
Set(s): Knights of the Old Republic (19/60)

Hit Points: 70
Defense: 18
Attack: +11
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Force Powers
Force 2
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)

User Comments

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