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AT-AT Colossal Pack https://www.swmgamers.com/forums/viewtopic.php?f=89&t=3861 |
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Author: | Jocasta Nu [ Mon Jun 16, 2008 4:21 pm ] |
Post subject: | AT-AT Colossal Pack |
AT-AT Colossal Pack Re-create the Battle of Hoth starting with the All Terrain Armored Transport of the Empire. This troop carrier can wreak havoc on the enemies of the Empire on any planet, using its superior firepower to mow down anything in its past. The AT-AT Colossal pack is a required addition to any Miniature players collection allowing to re-create the Battle of Hoth and play one of the best battles in the Star Wars saga. AT-AT Colossal Pack Contains
Release Date: November 11, 2005 Colossal Pack Dimensions: 18" wide x 14" high x 7" deep MSRP: $49.99 Buy it Today: $42.00 SKU: 96787000 ISBN: 0-7869-3741-6 |
Author: | Jocasta Nu [ Wed Jun 18, 2008 8:20 pm ] |
Post subject: | Re: AT-AT Colossal Pack |
AT-AT Imperial Walker Faction: Imperial Cost: 200 Set(s): AT-AT Imperial Walker (1/1) Hit Points: 300 Defense: 13 Attack: +0 Damage: 0 Special Abilities: Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy) Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and small characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire) Damage Reduction 20 (Whenever this character takes damage, reduce the damage dealt by 20. Adjacent enemies with lightsabers ignore this special ability) Heavy Laser Cannon (1 activation: Make 2 attacks, Attack +6. On a hit, 60 damage to target; each character adjacent to that target takes 20 damage, save 11. On a miss, 20 damage to the target, save 11; each character adjacent to that target takes 20 damage, save 11) Limited Field of Fire (This character can target only enemies in its forward arc) Medium Blasters (1 activation. Make 2 attacks. Attack +10. Damage 20) Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character) Relentless (Move forward only) Rigid (Can't squeeze) Staggered Activation (Activates 6 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 4 activations to move or use move actions. 1 activation to use Heavy Laser Cannons and 1 activation to use Medium Blasters. Not subject to Commander Effects) Stomp (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6) Walk 2 (1 activation. Move up to 2 squares) Weak Spot 10 (This characters Damage Reduction is reduced to 10 against attacks from adjacent enemies) User Comments The AT-AT comes with its own maps and special rules for games. Boris knows the greatest use of them, which is by hosting a mass battle game recreating the Battle of Hoth! |
Author: | Jocasta Nu [ Wed Jun 18, 2008 8:21 pm ] |
Post subject: | Re: AT-AT Colossal Pack |
Hoth Shield Generator – Found in the AT-AT Colossal Pack Map Review Courtesy: LoboStele This map is designed for use with the scenario that was included with the AT-AT. It’s not really very useful for much other than that. The scenario includes some neat rules for the trenches and low cover along the left sides of the map. For the most part, this is a wide-open map, and is designed to give the attacking AT-AT space to advance towards the Rebels hiding in their trenches. This map joins up nicely to the Hoth Plains map (also from the AT-AT Pack) to create a long battlefield to play out those massive Hoth battle reenactments. This map is not DCI legal at any point level. |
Author: | Jocasta Nu [ Wed Jun 18, 2008 8:21 pm ] |
Post subject: | Re: AT-AT Colossal Pack |
Hoth Plains – Found in the AT-AT Colossal Pack Map Review Courtesy: LoboStele This is the other map that is included when you purchase the AT-AT and is specifically designed to work with those scenarios. There is very little cover on this map, and even fewer walls to hide behind, which makes this map a favorite for shooters. However, it can be fun to play on no matter how your squads are built, as long as they are not too lopsided. It can become either a shoot out from both ends of the boards, or a giant field for a melee engagement, where your Jedi and Sith battle it out in the snow. This map is not DCI legal at any point level. |
Author: | Jocasta Nu [ Thu Jul 17, 2008 8:49 pm ] |
Post subject: | Re: AT-AT Colossal Pack |
New Special Abilities: Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and small characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire) Characters
User Comments ______________________________________________________________________________________ Heavy Laser Cannon (1 activation: Make 2 attacks, Attack +6. On a hit, 60 damage to target; each character adjacent to that target takes 20 damage, save 11. On a miss, 20 damage to the target, save 11; each character adjacent to that target takes 20 damage, save 11) Characters
User Comments ______________________________________________________________________________________ Limited Field of Fire (This character can target only enemies in its forward arc) Characters
User Comments ______________________________________________________________________________________ Medium Blasters (1 activation. Make 2 attacks. Attack +10. Damage 20) Characters
User Comments ______________________________________________________________________________________ Relentless (Move forward only) Characters
User Comments ______________________________________________________________________________________ Staggered Activation (Activates 6 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 4 activations to move or use move actions. 1 activation to use Heavy Laser Cannons and 1 activation to use Medium Blasters. Not subject to Commander Effects) Characters
User Comments ______________________________________________________________________________________ Stomp (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6) Characters
User Comments ______________________________________________________________________________________ Walk 2 (1 activation. Move up to 2 squares) Characters
User Comments ______________________________________________________________________________________ Weak Spot 10 (This characters Damage Reduction is reduced to 10 against attacks from adjacent enemies) Characters
User Comments |
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