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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:16 pm 
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trooper: A character with the "Trooper" in its name or that has the Trooper special ability.

Characters that are 'troopers':
Clonetrooper
Stormtrooper
etc.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:16 pm 
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trench: For the purposes of the AT-AT and Hoth Battle Pack, treat trench squares (outlined in red) as difficult terrain.



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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:17 pm 
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turn: When a character is activated, it is that character's turn. Each character gets only one turn in a round.



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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:17 pm 
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wall: A wall is terrain that blocks movement and line of sight. A character can't move or make an attack through a wall. A character also can't move diagonally past a corner or end of a wall. Count around walls when determining the distance between two characters. Certain big obstacles count as walls, even if that's not really what they are.

Walls are indicated by pink (fuschia if you prefer) lines on SWM battlemaps.

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LoboStele: Remember, that you can move diagonally past a corner if it is a beveled corner. See the Reactor Pit area on the Death Star map, or the walls of the center room on the Mos Eisley map.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:18 pm 
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wounded: A character who has taken damage, reducing its Hit Points below its starting amount, is wounded.



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