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 Post subject: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:53 pm 
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acting: The acting character is the character who is currently moving, attacking, or using a
special ability or Force power. The acting player is the player whose squad that character
belongs to.

Usually the acting character is the character who is taking its turn, but in cases such as
attacks of opportunity or certain special abilities, characters act out of turn.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:53 pm 
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activate/activation: A character's move or turn. A character can activate only once in a
round. A character counts as activated immediately when a player chooses to activate it,
before it actually takes its turn.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:54 pm 
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Adjacent: Occupying a square next to this space (including diagonally). A character is not adjacent to characters behind walls.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:54 pm 
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ally/allied character: Another character in the same squad. In team skirmishes, allies
include characters in a teammate's squad.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:54 pm 
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Attack: (character statistic) The bonus this character adds to attack rolls.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:55 pm 
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attack: An attack is rolling a d20, adding the character's Attack number (including
modifiers), comparing to the targets Defense, and dealing damage equal to the attackers
Damage number (including modifiers). If an offensive ability isn't resolved that way, it
doesn't count as an attack.
A character can attack an enemy as part of its turn or as an attack of opportunity. Some
Force powers, special abilities, and commander effects also allow a character to make an
attack or attacks, as noted in their text.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:55 pm 
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attack of opportunity: A single, immediate attack against an adjacent enemy who moves.
If an enemy moves out of a square adjacent to a character, that character can make an
attack of opportunity against that enemy. Each character can only make one attack of opportunity once per turn. Attacks of opportunity do not use the targeting rules. A character can't use a special ability or
Force power that replaces attacks instead of an attack of opportunity.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:56 pm 
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attack roll: A die roll to determine whether an attack hits. Roll the d20 and add the
character's Attack. If the result, after bonuses are applied, equals or exceeds the target's
Defense, the attack is a hit and it deals damage.
A natural 20 on an attack roll is always a hit. It is also a critical hit and deals double
damage. A natural 1 on an attack roll is always a miss.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:57 pm 
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battle map: The game board where skirmishes take place.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:57 pm 
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bonus: Bonuses are added to die rolls or to statistics. A bonus is a number with a "+" sign.
Most bonuses stack with each other, but not with themselves. For example, if a character
has cover from more than one source, it still gets only a +4 bonus to Defense. A Clone
Trooper Commander can give nearby trooper followers a +3 bonus to Attack, but two
Clone Trooper Commanders together can't give a trooper follower a +6 bonus.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:57 pm 
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character: A single entity represented by a single miniature. Some characters are
Unique, such as Luke Skywalker. Others are people or creatures of a certain kind and have
descriptive names, such as Stormtrooper Commander or Wampa.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:58 pm 
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Combined fire: Multiple characters can pool their attacks in combined fire. When a character makes an attack on its own turn, allied characters that have not yet activated this round can combine fire to aid in the attack. These allied characters must have line of sight to the target. Characters with the Melee Attack special ability, or characters who deal no damage, cannot use or benefit from combined fire.

These allied characters activate immediately, giving the attacker a +4 bonus to Attack for each character activated in this fashion. The characters don't do anything with their activation other than grant the combined fire bonus, and they can't activate again that round. They give up their turns for the round to aid in the attack. Characters activating to combine fire do not count against your limit of activations for the phase (normally 2).

You can't combine fire on an attack of opportunity.

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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:58 pm 
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commander: A character with a printed commander effect is sometimes referred to as a
commander. Commanders can also include characters who gain commander effects from
another source.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:58 pm 
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commander effect: Certain characters can affect the skirmish, especially their allies, with
commander effects. Some commander effects have a range. Line of sight is not required
for a commander effect to function unless otherwise noted. However, you must count
around walls, doors, and similar impassable terrain when measuring range. Commander
effects normally do not affect Droid or Savage characters.
Duplicate commander effects never stack. A single character can benefit from any number
of different commander effects simultaneously, but if more than one grants a bonus
to the same roll or statistic, only the highest bonus applies. When a commander effect
grants a special ability, the ability is treated as though it were printed on the card. Bonuses
conferred by that ability do not stack with any other instances of the same ability, but they
would stack with any bonuses to the same statistic granted by other commander effects.
A commander effect ends immediately when the character with the effect is defeated.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:59 pm 
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cover: Characters and certain kinds of terrain, such as low objects and walls, can provide cover against attacks. A character can attack an enemy with cover only if it's the nearest enemy. If the attacker can attack that enemy, the enemy gets a +4 bonus to its Defense for having cover.

To determine whether an enemy has cover, the player who controls the attacking character chooses a corner of a square in the attacker's space. If any line traced from this point to any point in the enemy's space passes through a character, a wall, or a square that provides cover, the enemy has cover.

An enemy does not have cover if the line runs along or touches the edge of a wall or toher square that would otherwise provide cover.

No matter how many terrain features or characters provide a character with cover, it gets the +4 bonus to Defense just once. A character never has "double cover."

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(Fool) Adjacent Characters also provide cover


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:59 pm 
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critical hit: A hit that strikes a vital area and deals extra damage. Critical hits occur when
the attacker rolls a natural 20 on the attack roll (when the d20 comes up 20). A character
who scores a critical hit deals double its normal damage. If
a character can somehow score a critical hit on a roll of less than 20, that critical hit also
counts as an automatic hit.
If the attack deals bonus damage (such as with the Cunning Attack special ability), then a
critical hit doubles the base damage but not the bonus damage.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 3:59 pm 
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Damage: (character statistic) A character deals its Damage rating on a successful attack (a hit).


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:00 pm 
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damage: Characters take damage when they are hit by attacks or subject to certain special
abilities or Force powers. Damage reduces the Hit Points of the affected character. A
character whose Hit Points drop to 0 or lower is defeated and removed from the battle map.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:00 pm 
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defeat/defeated: A character is defeated when its Hit Points drop to 0 or lower. Remove defeated characters from the battle map.


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 Post subject: Re: Game Terms A-Z
PostPosted: Mon Jun 16, 2008 4:00 pm 
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Defense: (character statistic) A character's ability to avoid being hit in combat. If the result of an attack roll equals or exceeds the defender's Defense, the attack hits and deals damage that reduces the defender's Hit Points.


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