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 Post subject: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:52 pm 
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Force Powers (7)

Force Cloak
Force Grip 1
Force Heal 20
Force Renewal +[#]
Lightsaber Block
Lightsaber Deflect
Master Speed


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 Post subject: Re: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:52 pm 
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Force Cloak: (Force; 2 Force points) Instead of taking its normal turn, a character using this Force power gains the Cloaked special ability


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 Post subject: Re: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.


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 Post subject: Re: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Heal [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power removes [#] damage from an adjacent wounded living character or itself. Force Heal can't raise a character's Hit Points above its starting amount. In earlier sets, this Force power was listed on stat cards as simply "Heal."


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 Post subject: Re: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.


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 Post subject: Re: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Clone Wars: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Master Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 6 squares.


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