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 Post subject: User Comments
PostPosted: Thu Nov 27, 2008 8:18 pm 
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Please post all your comments here.

They will be added to the specific posts by the Forum Moderator.

When adding comments, for ease of use simply put your user name and brackets and type what you want to be added in your post.

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(Fool): Don't forget that you cannot evade Disintegration - also keep in mind Han works really well with Princess Leia and Obi-Wan, Jedi Spirit.

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 Post subject: Durge, JH vs. GOWK
PostPosted: Fri May 22, 2009 10:25 am 
Third Jedi from the Left
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This would be such a hilarious walkover, GOWK would be ripped to shreds even before he got a hit in :lol:

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 Post subject: Re: Durge, JH vs. GOWK
PostPosted: Fri May 22, 2009 10:46 am 
Name Calling Internet Bully
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Are you talking about a 1 on 1 match? If so, I really don't even agree that GOWK wouldn't win. On average, GOWK will be taking an average of 10dmg per round played, assuming Durge gets to sit still and triple the whole time. Here's the math on that.

Assuming no cover, and the two figures sit adjacent to one another attacking every round.

80% of Durge's shots hit (17 vs. 22)

40% Get through SSM (save 11)

12% get through the first FPRR (save 7)

1.2% get through the second FPRR (save 3).

So, put that together with triple attack, and Durge only hits on average 40% of the time without Obi needing a FP. That means he will need to spend on average, 1-2FPs a round to prevent Durge from being likely to hit at all. He has renewal 1, and would likely have 4-5FPs before the battle starts anyways. That's pretty easy for him to maintain. Durge ends up only landing actual damage 1/2 to 1/3 rounds.

In the mean time, since Durge isn't moving, he will gain regen 20. GOWK also hits him at 80%, and then at 95% if he has to reroll an attack. Odds are in his favor to hit both times most rounds. Only about every 4-5 rounds will he miss an attack, while only needing to spend 1-2 FPs in that time to reroll. So on average, he is putting 15dmg per round on Durge.

Taking into account FP usage to deal with attack rerolls, and SSM rerolls, the 10dmg and 15dmg return is accurate based on him starting with 4-5 and renewal 1.

So at this point, the damage return already favors GOWK, given that he has a higher average, and has higher HPs. Now, the kicker. If GOWK gets Durge down to 30HPs before himself, he can push for the win, and there is nothing Durge can do about it.

Now, let's consider the two in squads. Durge won't get more than 1-2 rounds of triples on GOWK at best, and otherwise will be stuck shooting fodder. Obi can move in and out as needed with R2, and his support is vastly superior to Durge. In an actual game based on squads (which is really all that matters), a Durge squad has basically 0 chance.

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