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Legacy of the Force: Special Abilities
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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:45 pm ]
Post subject:  Legacy of the Force: Special Abilities

Special Abilities (75)

Accurate Shot
Affinity
Bodyguard
Bounty Hunter +4
Careful Shot +4
Close-Quarters Fighting
Commando
Cortosis Gauntlet [#]
Cunning Attack
Cunning Attack+[#]
Cyborg
Deadeye
Deadly Attack
Delta Fire Support
Delta Shield Support
Disruptive
Door Gimmick
Double Attack
Double Claw Attack
Droid
Evade
Extra Attack
Flanking Support
Flight
Flurry Attack
Force Immunity
Greater Mobile Attack
Gregarious
Grenades [#]
Gunner +[#]
Heal #
Imperial Knight
Industrial Repair [#]
Intuition
Ion Gun +20
It's a Trap
Jedi Hunter
Light Spirit
Lightsaber Duelist
Loner
Melee Attack
Melee Reach [#]
Mercenary
Mettle
Mighty Swing
Missiles 30
Mobile Attack
Never Tell Me The Odds
Opportunist
Opportunist +[#]
Order 66
Override
Penetration 10
Pilot
Poison +10
Rangefinder
Razorbug
Recon
Regeneration 10
Rend +10
Self Destruct 40
Shaper +[#]
Speed 4
Splash 10
Spotter +20
Stable Footing
Stealth
Synergy
Thud Bug
Triple Attack
Twin Attack
Unique
Virulent Poison Dart
Vonduun Crab Armor [#]
Wall Climber

Author:  Jocasta Nu [ Tue Apr 22, 2008 6:45 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:46 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Affinity: The specified character can be in the specified squad even if it belongs to a different faction. That character's faction is now considered to be the same as that squad's. For example, Mas Amedda would have the Imperial faction if he is in an Imperial squad.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:46 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Bodyguard: If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as [url - SET SPECIFIC]Grenades[/url]. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:46 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:46 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Careful Shot +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Attack. Since this special ability works only on the character's turn, it doesn't help with attacks of opportunity.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:47 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Close-Quarter Fighting: This character gains +4 attack against adjacent enemies.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:47 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Commando: A Commando is any character with the word "Commando" in its name or that has the Commando special ability.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:47 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Cortosis Gauntlet [#]: This special ability appears only on characters with the Lightsaber Block Force power. Whenever this character gets a result of [#] or higher on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets –20 Damage for the rest of the skirmish. This effect is not cumulative with repeated blocks, and Damage can never be reduced below 0.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:47 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:48 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Cunning Attack +[#]: This character gets a +4 bonus to Attack and a +# bonus to Damage against an enemy who has not activated this round.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:48 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Cyborg: A Cyborg character counts as living and as both a Droid and a non-Droid. This means it benefits from effects that target Droids (such as Repair) in addition to other kinds of effects (such as Heal). However, a Cyborg character is also vulnerable to harmful effects that don't normally affect Droids (such as critical hits) as well as those that specify Droids only (such as Ion Gun 20). Cyborgs can be affected by commander effects.


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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:48 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Deadeye: On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:48 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Deadly Attack: This character scores a critical hit on a roll of natural 19 or 20 instead of only on 20.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:48 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Delta Fire Support: Each ally whose name contains Republic Commando gains the Synchronized Fire special ability as long as this character remains in play.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:49 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Delta Shield Support: Each ally whose name contains Republic Commando gains the Shields 2 special ability as long as this character remains in play.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:49 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Disruptive: Enemy commander effects have no effect (on enemies and allies alike) within 6 squares of this character. Characters within 6 squares cannot receive the benefits (or the penalties) of enemy commander effects until they move out of range. An enemy commander within 6 squares has its commander effect suppressed until it moves out of range. (It still counts as a commander.) A character who starts its turn outside this range and whose speed is modified by a commander effect continues to move at that speed for the rest of its turn, even if it comes within 6 squares of this character. Conversely, a character that begins its turn within range cannot have its speed modified by an enemy commander effect for the rest of its turn, even if it moves farther than 6 squares from this character.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:49 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Door Gimmick: At the end of its turn, this character can designate one door within line of sight as open. The door remains open until the end of this character's next turn, or until the end of a turn in which this character is defeated. Other characters can't close that door unless they use the Override special ability. Door Gimmick doesn't work on a door being held closed by the Override special ability.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:49 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity.

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Author:  Jocasta Nu [ Tue Apr 22, 2008 6:50 pm ]
Post subject:  Re: Legacy of the Force: Special Abilities

Double Claw Attack: This works just like Double Attack, except that both attacks must be made only against adjacent enemies. A character who has Double Claw Attack can make two attacks against adjacent enemies or a single attack against distant enemies.

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