logo

All times are UTC - 6 hours

Mark forums read


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 76 posts ]  Go to page 1, 2, 3, 4  Next

Author Message
Offline
 Post subject: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:45 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Special Abilities (75)

Accurate Shot
Affinity
Bodyguard
Bounty Hunter +4
Careful Shot +4
Close-Quarters Fighting
Commando
Cortosis Gauntlet [#]
Cunning Attack
Cunning Attack+[#]
Cyborg
Deadeye
Deadly Attack
Delta Fire Support
Delta Shield Support
Disruptive
Door Gimmick
Double Attack
Double Claw Attack
Droid
Evade
Extra Attack
Flanking Support
Flight
Flurry Attack
Force Immunity
Greater Mobile Attack
Gregarious
Grenades [#]
Gunner +[#]
Heal #
Imperial Knight
Industrial Repair [#]
Intuition
Ion Gun +20
It's a Trap
Jedi Hunter
Light Spirit
Lightsaber Duelist
Loner
Melee Attack
Melee Reach [#]
Mercenary
Mettle
Mighty Swing
Missiles 30
Mobile Attack
Never Tell Me The Odds
Opportunist
Opportunist +[#]
Order 66
Override
Penetration 10
Pilot
Poison +10
Rangefinder
Razorbug
Recon
Regeneration 10
Rend +10
Self Destruct 40
Shaper +[#]
Speed 4
Splash 10
Spotter +20
Stable Footing
Stealth
Synergy
Thud Bug
Triple Attack
Twin Attack
Unique
Virulent Poison Dart
Vonduun Crab Armor [#]
Wall Climber


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:45 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:46 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Affinity: The specified character can be in the specified squad even if it belongs to a different faction. That character's faction is now considered to be the same as that squad's. For example, Mas Amedda would have the Imperial faction if he is in an Imperial squad.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:46 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Bodyguard: If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as [url - SET SPECIFIC]Grenades[/url]. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:46 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:46 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Careful Shot +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Attack. Since this special ability works only on the character's turn, it doesn't help with attacks of opportunity.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:47 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Close-Quarter Fighting: This character gains +4 attack against adjacent enemies.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:47 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Commando: A Commando is any character with the word "Commando" in its name or that has the Commando special ability.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:47 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Cortosis Gauntlet [#]: This special ability appears only on characters with the Lightsaber Block Force power. Whenever this character gets a result of [#] or higher on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets –20 Damage for the rest of the skirmish. This effect is not cumulative with repeated blocks, and Damage can never be reduced below 0.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:47 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:48 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Cunning Attack +[#]: This character gets a +4 bonus to Attack and a +# bonus to Damage against an enemy who has not activated this round.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:48 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Cyborg: A Cyborg character counts as living and as both a Droid and a non-Droid. This means it benefits from effects that target Droids (such as Repair) in addition to other kinds of effects (such as Heal). However, a Cyborg character is also vulnerable to harmful effects that don't normally affect Droids (such as critical hits) as well as those that specify Droids only (such as Ion Gun 20). Cyborgs can be affected by commander effects.


Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:48 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Deadeye: On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:48 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Deadly Attack: This character scores a critical hit on a roll of natural 19 or 20 instead of only on 20.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:48 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Delta Fire Support: Each ally whose name contains Republic Commando gains the Synchronized Fire special ability as long as this character remains in play.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:49 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Delta Shield Support: Each ally whose name contains Republic Commando gains the Shields 2 special ability as long as this character remains in play.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:49 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Disruptive: Enemy commander effects have no effect (on enemies and allies alike) within 6 squares of this character. Characters within 6 squares cannot receive the benefits (or the penalties) of enemy commander effects until they move out of range. An enemy commander within 6 squares has its commander effect suppressed until it moves out of range. (It still counts as a commander.) A character who starts its turn outside this range and whose speed is modified by a commander effect continues to move at that speed for the rest of its turn, even if it comes within 6 squares of this character. Conversely, a character that begins its turn within range cannot have its speed modified by an enemy commander effect for the rest of its turn, even if it moves farther than 6 squares from this character.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:49 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Door Gimmick: At the end of its turn, this character can designate one door within line of sight as open. The door remains open until the end of this character's next turn, or until the end of a turn in which this character is defeated. Other characters can't close that door unless they use the Override special ability. Door Gimmick doesn't work on a door being held closed by the Override special ability.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:49 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Legacy of the Force: Special Abilities
PostPosted: Tue Apr 22, 2008 6:50 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Double Claw Attack: This works just like Double Attack, except that both attacks must be made only against adjacent enemies. A character who has Double Claw Attack can make two attacks against adjacent enemies or a single attack against distant enemies.

Characters
User Comments


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 76 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield