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 Post subject: The Force Unleashed Commanders
PostPosted: Tue Apr 15, 2008 8:53 am 
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Commanders

Admiral Ozzel
Darth Revan
Felucian Stormtrooper Officer
Garm Bel Iblis
Hoth Trooper Officer
K-3PO
Master Kota
Star Destroyer Officer
Ugnaught Boss


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:10 am 
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Admiral Ozzel
(The Force Unleashed)

Commander Effect
You activate only 1 character each phase (this includes Savage and Droid characters).

Analysis
  • Instead of 2, you activate only 1 character each phase


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:10 am 
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Darth Revan
(The Force Unleashed)

Commander Effect
Droids are subject to these effects: non-Unique followers within 6 squares get +4 Attack.
Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.

Analysis
  • Applies to Non-Unique Followers and Droids
  • Non-Unique Droids and Followers get +4 Attack
  • One ally can move its speed before another character activates
  • This part happens before initiative


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:11 am 
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Felucian Stormtrooper Officer
(The Force Unleashed)

Commander Effect
Trooper followers within 6 squares gain Advantageous Cover (This character gains +8 Defense from cover instead of +4).

Analysis
  • Follower must be troopers
  • Troopers must be within 6 squares
  • Troopers gain Advantageous Cover


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:11 am 
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Garm Bel Iblis
(The Force Unleashed)

Commander Effect
Each follower can move up to half its Speed and still use Force powers and special abilities that grant extra attacks.

Analysis
  • Applies to followers only
  • Followers can still move up to half their normal Speed and still use SA's that Grant Extra Attacks (like Double or Triple Attack)
  • As of Force Unleashed there are no Force Powers that work with this Commander Effect


User Comments
(Ruhk): Note that a force user can spend a force point to increase their movement by one; (6+2)/2 = 4


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:12 am 
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Hoth Trooper Officer
(The Force Unleashed)

Commander Effect
Rebel trooper followers in 6 squares gain Deadeye.

Analysis
  • Applies to any Rebel Trooper followers
  • Followers must be within 6 squares
  • Followers gain the Deadeye Special Ability.


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:12 am 
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K-3PO
(The Force Unleashed)

Commander Effect
At the end of this character's turn, two allies within six squares of this character who are the same size may switch positions.

Analysis
  • End of turn CE
  • You may choose 2 allies within 6 squares
  • The bases of these two allies must be of the same size
  • These two characters switch spots
  • This is not considered movement, so no Attacks of Opportunity are given up


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:12 am 
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Master Kota
(The Force Unleashed)

Commander Effect
Fringe followers within 6 squares get +3 Attack and +3 Defense.

Analysis
  • Applies to Fringe followers
  • Followers must be within 6 squares
  • Followers receive a bonus of +3 to Attack and Defense statistics


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:12 am 
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Star Destroyer Officer
(The Force Unleashed)

Commander Effect
Characters named Imperial Navy Trooper within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving.

Analysis
  • Applies only to characters named "Imperial Navy Trooper"
  • These specific characters must be within 6 squares
  • Imperial Navy Troopers gain the b]Double Attack[/b] Special Ability


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 Post subject: Re: The Force Unleashed Commanders
PostPosted: Wed Apr 16, 2008 11:13 am 
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Ugnaught Boss
(The Force Unleashed)

Commander Effect
Allies whose name contains Ugnaught gain Self-Destruct 10 (When this character is defeated, each adjacent character takes 10 damage).

Analysis

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