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 Post subject: Re: Alliance and Empire: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Swarm +[#]: This character gets a +[#] bonus to Attack against an enemy for each other allied character with the same name as itself that is adjacent to that enemy. It gets this bonus even on attacks of opportunity.

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 Post subject: Re: Alliance and Empire: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Thud Bug: Instead of making its normal attack or attacks, this character deals 10 points of damage to one living enemy within 6 squares and temporarily stuns that enemy. The target is treated as having been activated this round; in effect, it skips its turn. The target can avoid both effects with a save of 11. Huge and larger characters can't be stunned.

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 Post subject: Re: Alliance and Empire: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Traps: Enemy characters get +4 Defense while they are within 6 squares of this character.

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 Post subject: Re: Alliance and Empire: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Twin Attack: This character makes a single extra attack whenever it makes an attack. This extra attack must be made against the same target as the original attack; if the original target was defeated by the first attack, this character cannot attack it again. Twin Attack even affects multiple attacks granted by special abilities and Force powers; for example, if Lord Vader uses his Lightsaber Sweep power, he can attack every adjacent target twice! However, the extra attack from Twin Attack does not stack with itself; that is, a character doesn't get another attack after making the extra attack from Twin Attack.

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 Post subject: Re: Alliance and Empire: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Unique: This character is one of a kind and has a given name, such as Obi-Wan Kenobi. You cannot have more than one Unique character with the same given name in your squad. Different versions of the same character have slightly different names, but all of them count as that character for purposes of this ability. For example, “General Grievous,” “General Grievous, Supreme Commander,” “General Grievous, Jedi Hunter,” and “Grievous’s Wheel Bike” all count as “General Grievous.” Where there is the possibility of confusion, the card text specifies the name this character counts as.

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(Ruhk) Too many to list. Characters that are unique are denoted by having the Special Ability Unique printed on their card.


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 Post subject: Re: Alliance and Empire: Special Abilities
PostPosted: Sat Apr 19, 2008 8:24 am 
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Wookiee: A Wookiee is any character with the word "Wookiee" in its name or that has the Wookiee special ability. Chewbacca and Tarfful also count as Wookiees.

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