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 Post subject: Universe: Special Abilities
PostPosted: Tue Apr 15, 2008 8:50 am 
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Special Abilities (87)
Accelerate
Accurate Shot
Advantageous Cover
Ambush
Avoid Defeat
Bodyguard
Bounty Hunter
Careful Shot
Charging Assault
Charging Fire
Cleave
Commando
Cunning Attack
Cyborg
Damage Reduction
Dark Armor
Deadeye
Deadly Attack
Demolish
Dominate
Double Attack
Droid
Empathy
Evade
Extra Attack
Flight
Force Immunity
Fringe Reinforcements 20
Fringe Reserves 20
Grenades
Gunner
Heavy Weapon
Homicidal Surgery
Industrial Repair 10
It's A Trap
Jedi Hunter
Lift
Lightsaber
Loner
Master Tactician
Melee Attack
Melee Reach 2
Micro-vision
Mighty Swing
Missiles
Mobile Attack
Molecular Shielding
Momentum
Mounted Weapon
Ooglith Masquer
Opportunist
Order 66
Override
Paralysis
Penetration [#]
Pheromones
Pilot
Plaeryin Bol
Poison +10
Power Coupling
Rapport
Razorbug
Recon
Regeneration [#]
Reinforcements [#]
Repair [#]
Reserves [#]
Rigid
Savage
Self Destruct [#]
Separatists Reinforcements 20
Separatists Reserves 20
Sniper
Speed [#]
Stealth
Strafe Attack
Synchronized Fire
Thrawn's Bodyguard
Thud Bug
Triple Attack
Vonduun Crab Armor [#]
Unique
Wall Climber
Wheeled
Wookiee
Xizor's Bodyguard
Ysalamiri


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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:29 am 
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Accelerate: This character can move up to 24 squares if it does not attack.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:29 am 
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Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:29 am 
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Advantageous Cover: This character gets a +8 bonus to Defense from cover instead of +4.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:30 am 
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Ambush: On its turn, this character can move and then make all of its attacks against a single enemy who has not activated this round. Many abilities that grant extra attacks, such as Triple Attack, require the character not to move, but Ambush lets it move and make extra attacks as long as all are against the same enemy.

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(Jedi1972) Ambush was always confusing to me at first. I came to realize that it basically makes Double Attack like Twin Attack when moving
(Fool) Basically meaning you can move up to your regular speed (so if you had speed 8 you can move 8 squares. Then you can make all your regular attacks (Double, Triple, etc...) against an UNACTIVATED opponent.


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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:30 am 
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Avoid Defeat: If a character with this special ability is defeated, it makes two saves, each needing a roll of 11 to succeed. If both saves are successful, the character is not defeated; instead, it remains in play with 10 Hit Points.

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(JN) This Ability is also granted through the ability Emergency Life Support


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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:31 am 
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Bodyguard: If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as [url - SET SPECIFIC]Grenades[/url]. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:31 am 
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Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:31 am 
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Careful Shot +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Attack. Since this special ability works only on the character's turn, it doesn't help with attacks of opportunity.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:32 am 
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Charging Assault +[#]: Instead of taking its normal turn, this character can move up to twice its speed and, after moving, make an attack on the same turn against an adjacent enemy. It must move at least 1 square to use this special ability. This attack gets a +[#] bonus to Damage.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 10:32 am 
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Charging Fire: Instead of taking its normal turn, this character can move up to double speed and then make an attack on the same turn.

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(Ruhk): Since this Ability replace your entire turn, you cannot use it in conjunction with other Special Abilities would happen on your turn, like Mobile Attack, or Greater Mobile Attack. Nor can you use any abilities that replace attack. However SAs that apply to attacks (like Cunning, Momentum, Twin Attack, etc) are still applicable.


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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 11:00 am 
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Cleave: Once per turn, if this character defeats an adjacent enemy by making an attack, it can make an immediate attack against another adjacent enemy. Cleave works even when the character is making an attack of opportunity.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 11:01 am 
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Commando: A Commando is any character with the word "Commando" in its name or that has the Commando special ability.

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 Post subject: Re: Universe Special Abilities
PostPosted: Wed Apr 16, 2008 11:01 am 
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Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round.

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 Post subject: Re: Universe Special Abilities
PostPosted: Thu Apr 17, 2008 8:48 pm 
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Cyborg: A Cyborg character counts as living and as both a Droid and a non-Droid. This means it benefits from effects that target Droids (such as Repair) in addition to other kinds of effects (such as Heal). However, a Cyborg character is also vulnerable to harmful effects that don't normally affect Droids (such as critical hits) as well as those that specify Droids only (such as Ion Gun 20). Cyborgs can be affected by commander effects.

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 Post subject: Re: Universe Special Abilities
PostPosted: Thu Apr 17, 2008 8:48 pm 
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Damage Reduction [#]: When this character would take damage, reduce the damage dealt by the listed amount. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw Force power, ignore this special ability. Resolve this ability only after all Bodyguard decisions have been made.

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 Post subject: Re: Universe Special Abilities
PostPosted: Thu Apr 17, 2008 8:48 pm 
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Dark Armor: When this character would take damage, it makes a save of 11. If the save is successful, reduce the damage dealt by 10. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw Force power, ignore this special ability. Resolve this ability only after all Bodyguard decisions have been made.

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 Post subject: Re: Universe Special Abilities
PostPosted: Thu Apr 17, 2008 8:49 pm 
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Deadeye: On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity.

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 Post subject: Re: Universe Special Abilities
PostPosted: Thu Apr 17, 2008 8:50 pm 
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Deadly Attack: This character scores a critical hit on a roll of natural 19 or 20 instead of only on 20.

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 Post subject: Re: Universe Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
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Demolish: Damage dealt by this character's attack ignores adjacent enemies' Damage Reduction.

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