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 Post subject: Clone Strike: Commanders
PostPosted: Tue Apr 15, 2008 8:53 am 
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Commanders (14)

Aayla Secura
Aerial Clone Trooper Captain
Asajj Ventress
Captain Typho
Clone Trooper Commander
Clone Trooper Sergeant
Darth Sidious
Durge
General Grievous
General Kenobi
Ki-Adi-Mundi
Kit Fisto
Padme Amidala
Yoda


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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:12 am 
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Aayla Secura
(Clone Strike)

Commander Effect
Adjacent Trooper followers gain +2 Attack.

Analysis
  • To receive Aayla's effect, must be a trooper follower
  • Troopers must be adjacent
  • Followers would then gain a bonus of +2 to any attack roll

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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Aerial Clone Trooper Captain
(Clone Strike)

Commander Effect
At the end of this character's turn, 1 non-Unique follower within six squares may make an immediate attack.

Analysis
  • Occurs at end of Officer's turn
  • Choose one non-Unique character within 6 squares
  • That character can make an immediate attack
  • The character only receives an attack, not a turn

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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Asajj Ventress
(Clone Strike)

Commander Effect
Followers within 6 squares score critical hits on attack rolls of natural 19 or 20.

Analysis
  • Follower must be within 6 squares
  • When the attack roll is a 19 or a 20, the hit is a critical hit

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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Captain Typho
(Clone Strike)

Commander Effect
Allied Naboo Soldiers gain Bodyguard.

Analysis
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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:13 am 
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Clone Trooper Commander
(Clone Strike/Revenge of the Sith)

Commander Effect
Trooper followers within 6 squares get +3 Attack if they do not move this turn.

Analysis
  • Followers must be troopers
  • Troopers must be within 6 squares
  • Troopers gain a +3 bonus on attack rolls, but they must not move on their turn

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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Clone Trooper Sergeant
(Clone Strike)

Commander Effect
Trooper followers within 6 squares score critical hit on attack rolls of natural 19 or 20.

Analysis
  • Relates to any trooper follower
  • Troopers must be within 6 squares
  • When attacks are made by troopers, the hit is considered a critical hit if the die roll result is a 19 or a 20

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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Darth Sidious
(Clone Strike)

Commander Effect
Each non-Unique follower within 6 squares who scores a critical hit may make an immediate attack.

Analysis
  • Follower must be non-Unique
  • Follower must first score a critical hit
  • Upon hitting the critical hit, the follower may make an immediate attack

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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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Durge
(Clone Strike)

Commander Effect
Non-Unique followers who end their move within 6 squares of this character gain Momentum.

Analysis
  • Followers must be non-Unique
  • Followers must end movement within 6 squares of Durge
  • Follower then gains the Momentum Special Ability


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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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General Grievous
(Clone Strike)

Commander Effect
Droids are subject to this effect. Non-unique droid followers within 6 squares gain Double Attack.

Analysis
  • This Commander Effect affects droids.
  • Droids must be non-Unique followers
  • Followers must be within 6 squares
  • Followers gain Double Attack

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 Post subject: Re: Clone Strike: Commanders
PostPosted: Wed Apr 16, 2008 10:14 am 
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General Kenobi
(Clone Strike)

Commander Effect
Followers can move 2 extra squares on their turns as part of their move.

Analysis
  • Any follower may move an additional 2 squares during their movement

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 Post subject: Re: Clone Strike Commanders
PostPosted: Fri Apr 18, 2008 6:09 am 
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Ki-Adi-Mundi
(Clone Strike)

Commander Effect
At the end of this character's turn, you may activate one adjacent follower who has not yet activated this round. This does not count as one of your 2 activations this phase.

Analysis
  • Occurs at the end of Ki-Adi-Mundi's turn
  • You activate one adjacent follower who has not yet activated this round
  • This does not count as one of the two activations of the phase

User Comments

(Ruhk): Ki's CE works similar to Dominate, but Dominate stats clearly that is does not count as one of your activations of your turn, rather its an immediate free turn.
Ki's CE stats that it allows you to activate an additional follower in this phase, but it doesn't count as one of your two activations. In effect you can activate up to 3 characters a turn.
Activating a character can only happen once . So Ki does not give a 'free' turn, but rather an additional activation.


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 Post subject: Re: Clone Strike Commanders
PostPosted: Fri Apr 18, 2008 6:09 am 
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Kit Fisto
(Clone Strike)

Commander Effect
Non-Unique followers within 6 squares get +4 attack against wounded enemies.

Analysis
  • Followers must be non-Unique
  • Followers must be within 6 squares
  • When attacking an enemy who has taken damage and whose hit points are below their starting value, followers gain a bonus of +4 to any attack roll

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 Post subject: Re: Clone Strike Commanders
PostPosted: Fri Apr 18, 2008 6:09 am 
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Padme Amidala
(Clone Strike)

Commander Effect
Adjacent followers gain Bodyguard.

Analysis
  • Any adjacent follower gains the Bodyguard special ability

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 Post subject: Re: Clone Strike Commanders
PostPosted: Fri Apr 18, 2008 6:09 am 
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Yoda
(Clone Strike)

Commander Effect
Followers within 6 squares may reroll each failed save once.

Analysis
  • Followers must be within 6 squares
  • When a follower fails any save roll, they may reroll that save once

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