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 Post subject: Rebel Storm: Supplements
PostPosted: Tue Apr 15, 2008 10:05 am 
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Rebel Storm Starter Set
This is the Starter Set for Rebel Storm. It contained two exclusive miniature figures, Luke Skywalker, Rebel, and Darth Vader, Dark Jedi, 6 other random figures, a d20, a Rules Booklet, and the two sided map, one side being the Death Star, the other side being blank with grid lines (for scenarios or for others to make their own maps up).


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 Post subject: Re: Rebel Storm: Supplements
PostPosted: Tue Apr 22, 2008 6:53 am 
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Death Star (a.k.a. Tractor Beam Reactor Coupling) – Found in the Rebel Storm Starter Set and League Kits sent out in June of 2008
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Death Star Map Review
Courtesy: Lobostele

The very first map for the Star Wars Miniatures game, and it is still one of the most balanced maps available for the game. While it favors ‘shooters’ a little more than Melee pieces, it offers plenty of good cover for those Melee pieces to advance across the field. Typically speaking, both sides of the map are good starting positions, but there are some very nice, and very defendable spots on the right-hand side of the map, and so it is often considered the better side. Both sides of the map offer opportunities to get into the ‘gambit’ zone on the first round with ease, and both sides offer good cover for pieces in that area as well. An important note to remember on this map, the Tractor Beam shaft at the top of the map has beveled corners on several of the pink wall lines. This means that your characters can move diagonally along those walkways. Without the beveled corners, the rules state you must move horizontal, then vertical (or vice versa) around corners, which in this case would require your piece to have Flight in order to move over the pit squares. This small difference in how the terrain is drawn in that area makes it a perfect area for Melee pieces to advance across the board, but hide in the nooks and crannies to protect themselves from enemy shooters.

This map is DCI legal only for 100 or 150 point games.


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 Post subject: Re: Rebel Storm: Supplements
PostPosted: Tue Apr 22, 2008 6:54 am 
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Rebel Storm: Ultimate Missions

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This was the Ultimate Missions book for the Rebel Storm set. It has various missions you can play as scenarios for each of the three movies from the Original Star Wars Trilogy. It also included a double-sided map, With Could City on one side and Mos Eisley on the other.


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 Post subject: Re: Rebel Storm: Supplements
PostPosted: Tue Apr 22, 2008 6:55 am 
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Mos Eisley – Found in Rebel Storm Ultimate Missions book, 2007 RPG Saga Edition book, and in League Kits sent out in 2004

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Mos Eisley Map Review
Courtesy: Lobostele
This map is another decent map all around. The center room on this map is great for creating some interesting scenarios. Be very careful if you end up playing on this map and have no Door Control at all. If your opponent has a piece with the Override Special Ability, they can hide their pieces in that center room, and lock one or both of the doors, causing you to run around in circles trying to get in. So, make sure you have either some pieces with either Override or Satchel Charge yourself if you think you might end up playing on this map. Typically, both sides are pretty well balanced, and neither side allows you to reach the ‘gambit’ area on the first round without increased Speed or some other affect that lets you move farther. The trickiest thing to watch is the fact that the ‘gambit’ zone does reach to a couple of squares inside that center room. Otherwise, the myriad of cover in the center of the map, plus a lot of other nice rooms and doorways to utilize, makes this a fairly balanced map and an enjoyable one to play on.

This map is DCI legal only for 100 or 150 point games. However, only the version of the map found in the League Kits is legal, as the other versions have either incorrect artwork and/or missing terrain markings.


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 Post subject: Re: Rebel Storm: Supplements
PostPosted: Tue Apr 22, 2008 6:55 am 
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Cloud City (a.k.a. Bespin) – Found in Rebel Storm Ultimate Missions book, and in League Kits sent out in 2004

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Bespin (Cloud City) Map Review
Courtesy: Lobostele

This is a very popular map with the Force Push squads. The large pit areas on the right side of the map become very dangerous in those situations. Both sides of this map are pretty good, and both sides require special circumstances to reach the ‘gambit’ zone on the first round. Lots of doors and small rooms make this an ideal map for most Melee based squads, as it is tough for shooters to get Line of Sight on a target and stay a far distance away at the same time. This map also used to be the bane of any Huge pieces, until the recent FAQ update. Previously, all pieces had to start within the first 4 squares of the short end of the map, and you had to place the largest characters first. This meant that Huge pieces on the right side, had to go in the room at the top corner. Since that room only has a 1 square wide door, it meant that Huge piece was trapped in there for the whole game. However, the new FAQ allows Huges to be set-up slightly differently, and thus makes this map not so frustrating for those who enjoy playing their larger pieces. It will still be troublesome for Huges with the Rigid ability though, as there are plenty of areas that are only 2 squares wide.

This map is DCI legal only for 100 or 150 point games. However, only the version of the map found in the League Kits is legal, as the other versions have either incorrect artwork and/or missing terrain markings.


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